Door - caraminden/anathema-roguelike GitHub Wiki
Doors can be in one of two states, locked or open.
If a Door is locked it has Full Opacity, 50% Damping and is not Passable If a Door is open it has No Opacity, 0% Damping and is Passable
If a Door is locked there are multiple ways to bypass this barrier, for example, Rogues can Pick the lock. If a character doesn't have any better way to handle a locked Door, they can always Kick the Door down.
If a Door is lit on Fire when the fire is extinguished the Door will be destroyed.