node perpendicular offset - blossommerz/locus-hub GitHub Wiki
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A point pushed off an edge at a right angle - from a base point, perpendicular to the line a->b, by a distance.

Category: Construct | Add menu: Construct > Perpendicular Offset
- From (point): the base point the offset starts from.
- Edge Start (point) / Edge End (point): the edge a->b whose perpendicular sets the offset direction.
- Handle (point): optional. When wired, the offset distance is this handle's own perpendicular distance from the a->b line - the draggable width-handle case, so you can size the offset by dragging a point.
- Distance (number, editable): the offset distance when no Handle is wired.
- Edge Length (boolean): when on, the distance tracks the live length of a->b (so a square stays square as you resize it); only the sign of Distance then picks which side.
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Point (point):
Fromplus the unit perpendicular of a->b times the distance.
The point is From + perpUnit(a->b) | d. The distance d is, in order:
- the Handle's signed perpendicular distance from the a->b line, if a Handle is wired;
- else, with Edge Length on, the signed length of a->b (its sign taken from Distance);
- else the literal Distance.
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- In the modeling view: the far corners of a Rectangle: Directed and a Square are perpendicular offsets from the base edge - this node is their twin.
- Convert to Nodes emits it for a directed-rectangle or square corner. Distance stays a fixed value there, not a slider: a corner's width is the rectangle's, not a free degree of freedom.