node array directed - blossommerz/locus-hub GitHub Wiki
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Lattice array along two basis vectors; Vector 1/2 as a segment (a->b) or a point tip + Base point (tip - base); for sheared / oblique / hex lattices; Deskew (0/1/2) keeps it from leaning.
Category: Transform | Add menu: Transform > Array: Directed
- Geometry (any): the shape to tile across the lattice.
- Count X (number): number of steps along Vector 1.
- Count Y (number): number of steps along Vector 2.
- Deskew (pulldown): keeps the block rectangular despite sheared vectors: 0 off, 1 straightens Vector 1 across columns, 2 straightens Vector 2 across rows. Shown as a pulldown when unwired.
- Vector 1 (any): the first basis step; a segment (a->b), or a point tip paired with Base.
- Vector 2 (any): the second basis step; a segment (a->b), or a point tip paired with Base.
- Base (point): the point a Vector given as a tip is measured from (tip - base).
- Center (on/off): off (default) grows the lattice in one direction from Base; on centers it on Base.
- Weld (on/off): fuse touching copies into merged regions.
- Weld Tol (number): the distance tolerance for welding, in mm.
- Geometry (any): the lattice of copies as a list, each cell its own group.
Each basis vector is typed any and can be given two geometry-native ways:
- A segment: its a->b displacement is the vector (direction and length built in).
- A point, paired with the node's Base point: the vector is tip - base. A point on its own is a location, not a vector, so without a Base point it produces nothing (there is no from-origin guess).

