Aegrus Not So Rare Monsters - blcm/modcabinet GitHub Wiki

Aegrus Not-So-Rare Monsters

Author: Apocalyptech

Last Updated: July 27, 2018

In Categories: Enemy Spawns

Download Methods

Link to Mod File
(right click and "Save Link As")
View on Github
(after clicking on a mod, right click on "Raw" or
"Download," and then "Save Link As")

README

This is a real simple mod which just alters the spawn rates of the "rare" creature types in Sir Hammerlock's Big Game Hunt. This is really only useful if you're looking to complete the I Like My Monsters Rare mission without having to do any extra farming.

There are two mutually-exclusive options when loaded into BLCMM:

  1. Normalize spawn rates so that they're about as common as other creature types (slightly less for Drifters, since there's no other Drifter types). This is the default.
  2. Nearly-Guaranteed spawns for all rare types. You'll still see the occasional normal creature (the first one spawned in any given den seems to often be regular), but in general nearly every creature you see will be of the rare type. This isn't enabled by default.

View whole README on Github

Description (from inside mod)

Aegrus Not-So-Rare Monsters v1.1.0
by Apocalyptech
Licensed under Public Domain / CC0 1.0 Universal

Choose one of the two options in the next folder: either increased-but-reasonable
spawn rates, or pretty-much-guaranteed spawn rates.  Default is the former.

Changelog

v1.1.0, July 27, 2018:

  • Converted to BLCM format (BLCMM is required; FilterTool is no longer supported)
  • Added a byline in the mod comment headers

v1.0.2, April 25, 2018:

  • Renamed file to have a .txt extension.

v1.0.1, April 25, 2018:

  • Tweaked comments in the mod file a bit, to look better inside FT/BLCMM.
  • Removed the Transient.SparkServiceConfiguration_6 set statements at the bottom of the file, to enforce needing to run this via FT/BLCMM.

v1.0.0, February 26, 2018:

  • Initial public release
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