Self Action On Kill - apace100/origins-fabric GitHub Wiki

Power Type. Executes an entity action on the player when the player kills another entity.

Type ID: origins:self_action_on_kill

Fields:

entity_action, Entity Action: The action to execute on the player.

damage_condition, Damage Condition, optional: If set, the action will only execute when this damage condition is met.

cooldown, int: Interval of ticks this power needs to recharge before the action can be executed again.

hud_render, Hud Render, optional: Determines how the cooldown of this power is visualized on the HUD.

target_condition, Entity Condition, optional: When this is set, the action will only be triggered when a target matching this condition is killed.