Self Action On Kill - apace100/origins-fabric GitHub Wiki
Power Type. Executes an entity action on the player when the player kills another entity.
Type ID: origins:self_action_on_kill
Fields:
entity_action
, Entity Action: The action to execute on the player.
damage_condition
, Damage Condition, optional: If set, the action will only execute when this damage condition is met.
cooldown
, int: Interval of ticks this power needs to recharge before the action can be executed again.
hud_render
, Hud Render, optional: Determines how the cooldown of this power is visualized on the HUD.
target_condition
, Entity Condition, optional: When this is set, the action will only be triggered when a target matching this condition is killed.