If Else Action - apace100/origins-fabric GitHub Wiki
Usable as any action. Executes an action only if a condition holds, and optionally executes another action when it doesn't hold.
Type ID: origins:if_else
Fields:
condition
, Conditions: A condition based on the type of action, see Notes section at the bottom of this page.
if_action
, Actions: The action which is executed when the condition evaluates to true.
else_action
, Actions, optional: If present, this action will be executed when the condition evaluates to false.
Example:
"entity_action": {
"type": "origins:if_else",
"condition": {
"type": "origins:fall_flying"
},
"if_action": {
"type": "origins:set_on_fire",
"duration": 5
},
"else_action": {
"type": "origins:heal",
"amount": 6
}
}
This action will set the target on fire if they are in Elytra flight, or, if not in Elytra flight, will heal the target. The else_action
can be omitted to just execute nothing if the condition
doesn't hold.
Notes:
Depending on the action type, a different condition type is expected:
Important: When used as an Entity Action, this will only have an effect on players, due to the way the conditions are implemented at the moment. Might change in the future.