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andstudy forge
2012
- λ κ±°μ μ½λ νμ© μ λ΅ (Working Effectively with Legacy Code)
- Programming Challenges: μκ³ λ¦¬μ¦ νΈλ μ΄λ λΆ
- κ²μ νλ‘κ·Έλλ¨Έλ₯Ό μν κΈ°μ΄ μνκ³Ό 물리 (beginning-math-and-physics-for-game-programmers)
- Node.js νλ‘κ·Έλλ°
- μ ν리 리μ²μ Windows via C/C++
2011
- νλ‘μ νΈκ° μμͺ½μΌλ‘ κ° κΉλμ(Adrenaline Junkies and Template Zombies)
- HTML5 & CSS3 : μ€λ ꡬννλ λ΄μΌμ μΉ νμ€(HTML5 and CSS3)
- λλ©μΈ μ£Όλ μ€κ³ (Domain-Driven Design)
- νλ‘κ·Έλλ¨Έκ° λͺ°λλ λ©ν°μ½μ΄ CPU μ΄μΌκΈ°
- The art of computer programming 1 : κΈ°μ΄ μκ³ λ¦¬μ¦
- μννΈμ¨μ΄ μν€ν νΈκ° μμμΌ ν 97κ°μ§(97 Things Every Software Architect Should Know)
- MongoDB μλ²½ κ°μ΄λ(MongoDB: The Definitive Guide)
- 2011λ μ°λ§νμ¬
2010
- μ΄μ°μν(Mathematical structures for computer science)
- μ€μ©μ μμ λ‘ λ³Έ κ²μ μΈκ³΅μ§λ₯ νλ‘κ·Έλ¨νκΈ°(Programming Game AI by Example)
- μ€μ μ½λλ‘ λ°°μ°λ μ€μ©μ£Όμ λμμΈ ν¨ν΄(Holub On Patterns)
- xUnit ν μ€νΈ ν¨ν΄(xUnit Test Patterns) & Debug It! μ€μ©μ£Όμ λλ²κΉ (Debug It!)
- νλ‘κ·Έλλ¨Έμ κΈΈ, λ©ν μκ² λ¬»λ€.(Apprenticeship Patterns)
- νλ‘κ·Έλλ° ν΄λ‘μ (Programming Clojure)
- IT κ°λ°μκ° μ΄ ν΅μΎν μΈκ°κ΄λ¦¬ μ΄μΌκΈ°(Managing Humans)
- 2010λ μ°λ§νμ¬
2009
- λ κ±°μ μ½λ νμ© μ λ΅ (Working Effectively with Legacy Code)
- HARD CODE - λμλ λ°μ¬μ IT μ κΈ μλ°μ΄λ² κ°μ΄λ
- μ€μ μλμ° λλ²κΉ (Advanced windows debugging)
- νλ‘κ·Έλ¨μ μ μ€ν¨νλκ°? (Why programs fail)
- νλ‘κ·Έλλ° μ¬λ¦¬ν (The psychology of computer programming)
- μ»΄ν¨ν° νλ‘κ·Έλ¨μ ꡬ쑰μ ν΄μ : SICP (Structure and Interpretation of Computer Programs)
2008
- μ€ν¬λΌ Scrum : νμ μμ°μ±μ κ·Ήλνμν€λ μ μμΌ λ°©λ²λ‘
- OS ꡬ쑰μ μ리 : OS κ°λ° 30μΌ νλ‘μ νΈ
- λμμ£ΌμΈμ! νμ₯μ΄ λμ΄μ- μμ€λ‘ λ°°μ°λ νλ‘μ νΈ κ΄λ¦¬
- νλ‘κ·Έλλ° μΌλ (Programming Erlang)
- Java μΈμ΄λ‘ λ°°μ°λ λμμΈ ν¨ν΄ μ λ¬Έ - λ©ν° μ°λ λ νΈ
- μκ³ λ¦¬μ¦ μ€ν°λ
- ν¨ν΄μ νμ©ν 리ν©ν°λ§ (Refactoring to Patterns)
- Pattern-Oriented Software Architecture Volume 1