PsychPortAudio RefillBuffer - aleslab/Psychtoolbox-3-aleslab-fork GitHub Wiki

PsychPortAudio('RefillBuffer')

PsychtoolboxPsychPortAudio.{mex*,dll} subfunction

Refill part of an audio data playback buffer of a PortAudio audio device.
'pahandle' is the handle of the device whose buffer is to be filled.
'bufferhandle' is the handle of the buffer: Use a handle of zero for the
standard buffer created and accessed via 'FillBuffer'. 'bufferdata' is a matrix
with audio data in double() or single() format. Each row of the matrix specifies
one sound channel, each column one sample for each channel. Only floating point
values are supported. Samples need to be in range -1.0 to +1.0, with 0.0 for
silence. This is intentionally a very restricted interface. For lowest latency
and best timing we want you to provide audio data exactly at the optimal format
and sample rate, so the driver can safe computation time and latency for
expensive sample rate conversion, sample format conversion, and bounds
checking/clipping.
Instead of a matrix, you can also pass in the bufferhandle of an audio buffer as
'bufferdata'. This buffer must have been created beforehand via
PsychPortAudio('CreateBuffer', ...). Its content must satisfy the same
constraints as in case of passing a Matlab matrix. The content will be copied
from the given buffer to the standard audio buffer, so it is safe to delete that
source buffer if you want.
'startIndex' optional: Defines the first sample frame within the buffer where
refill should start. By default, refilling starts at the beginning of the buffer

  • at sample frame 0. 'startIndex' allows to start refilling at some offset.
    Please note that 'RefillBuffer' can't resize an existing buffer - you can't fill
    in more data than the current buffer capacity permits. If you want to add more
    sound, you'll need to use 'FillBuffer' or create a new buffer of proper
    capacity.
    'RefillBuffer' can be used any time on a buffer, even if the buffer is currently
    playing, allowing for on-the-fly replacement of content. However be careful to
    avoid the currently played section, or you'll hear audio artifacts. For
    streaming out audio content in a glitch-free way, you may want to use the
    'streamingrefill' option of the 'FillBuffer' subfunction instead.

<<=====See also:===== Open FillBuffer GetStatus <<