Tank - abunchofhacks/epicinium-documentation GitHub Wiki

The Tank unit is an armored unit that can fulfil both offensive and defensive roles. It is produced at Industry tiles for a cost of 25. It has a standard movement speed of 3 and a vision radius of 4. Each tank has 3 hitpoints. Unlike other offensive units, it cannot attack and must rely on its Shell ability to deal damage.

The one extra hitpoint makes the Tank unit very resilient to attacks from smaller units. The Tank unit is mechanical and cannot benefit from Trenches tiles.

Move

The Tank unit can move as usual but cannot attack. If it would move into an enemy ground unit, it will simply stop moving instead. Other units will attack the Tank unit as normal.

After a Tank unit has moved, it deals trample damage to the tile it has moved to. Each tank deals 1 damage. This damage is dealt in an indiscriminate damage step involving only the tile.

Shell

Shell is a damage ability with a range of 1. Each tank fires a shot dealing 3 damage. This damage is dealt in an indiscriminate damage step, which means it can also hit friendly units or buildings. After the first volley, each tank fires one more shot dealing 3 damage in a second indiscriminate damage step.