DEdit Objects: VolumeBrushes - WildChargerTV/TRON-2.0-Security-Protocol GitHub Wiki
VolumeBrushes: Overview
VolumeBrush
Official Description: Volume brushes are used for a number of effects — Water, damaging environments, ladders, and to relay physics instructions such as gravity changes to name a few. A VolumeBrush object is designed to bind to a brush and use the brush to determine its area of effect. If the effect is continuous, such as snow, it only occurs within the space defined by the brush. If the effect happens to players and AI’s, it only happens to them when they’re within the volume. The effects of the volume are triggered when the player enters the space and usually un-triggered when they leave.
Burn
No official description.
ColdAir
No official description.
CorrosiveFluid
No official description.
Electricity
No official description.
EndlessFall
No official description.
Endless Falls are designed to act as "void death" volumes. Any Player that touches it will take 1,000 damage instantly. This is intended to prevent problems should the Player fall off the edge of a map, or into a "bottomless" pit - as a quick death alternative to prevent the Player from potentially exiting the map boundary. Inverse of SafetyNet.
EnergyZone
No official description.
Filter
No official description.
FreezingWater
No official description.
Gravity
No official description.
HealthZone
No official description.
Ice
No official description.
Ladder
No official description.
See also: AIVolumeLadder
LightCycleSlowZone
No official description.
LightCycleSpeedZone
No official description.
PoisonGas
No official description.
SafteyNet
No official description.
No, I did not misspell this. Monolith did.
SafetyNets are designed to act as "anti-fall damage" areas. Regardless of the distance the Player falls, if the landing zone contains a SafetyNet, then the Player will not receive any fall damage. Inverse of EndlessFall.