DEdit Objects: VolumeBrushes - WildChargerTV/TRON-2.0-Security-Protocol GitHub Wiki

VolumeBrushes: Overview

VolumeBrush

Official Description: Volume brushes are used for a number of effects — Water, damaging environments, ladders, and to relay physics instructions such as gravity changes to name a few. A VolumeBrush object is designed to bind to a brush and use the brush to determine its area of effect. If the effect is continuous, such as snow, it only occurs within the space defined by the brush. If the effect happens to players and AI’s, it only happens to them when they’re within the volume. The effects of the volume are triggered when the player enters the space and usually un-triggered when they leave.

Burn

No official description.

ColdAir

No official description.

CorrosiveFluid

No official description.

Electricity

No official description.

EndlessFall

No official description.

Endless Falls are designed to act as "void death" volumes. Any Player that touches it will take 1,000 damage instantly. This is intended to prevent problems should the Player fall off the edge of a map, or into a "bottomless" pit - as a quick death alternative to prevent the Player from potentially exiting the map boundary. Inverse of SafetyNet.

EnergyZone

No official description.

Filter

No official description.

FreezingWater

No official description.

Gravity

No official description.

HealthZone

No official description.

Ice

No official description.

Ladder

No official description.

See also: AIVolumeLadder

LightCycleSlowZone

No official description.

LightCycleSpeedZone

No official description.

PoisonGas

No official description.

SafteyNet

No official description.
No, I did not misspell this. Monolith did.

SafetyNets are designed to act as "anti-fall damage" areas. Regardless of the distance the Player falls, if the landing zone contains a SafetyNet, then the Player will not receive any fall damage. Inverse of EndlessFall.

Water

Weather

Wind