Trebuchet lv1,lv2&lv3 and mine Animation - UQdeco2800/2022-studio-3 GitHub Wiki
Introduction
This is a description of the production process in designing the three levels of Trebuchet
Description
Muti-level
- Lvl 1 -- Simple wood and stone trebuchet, lower range
- Lvl 2 -- Metal and stone trebuchet, better defense, range and attack
- Lvl 3 -- Magic trebuchets!! They're magic so they'll be cool
Visualizing building health
-
- 50% -- light damage, cracks and holes
-
- 100% -- Rubble
Draft
At the beginning of the design lv1 is a stone thrower, lv2 is a turret, lv3 is an electromagnetic tower. However, these three designs seemed too independent and not well suited to the upgrade system, so they were abandoned.
Lv1 -- Stone trebuchet
Lv2 -- Metal stone trebuchet
Lv3 -- Magic trebuchets
Completed animation Draft
Lv3 -- Rubble
Lv3 -- 50%
Final design
After improvement I decided to design three similar casters, with different details to indicate different levels, so that it is more suitable for the level mechanism.
Lv1 -- Stone trebuchet
Description:lv1 only a basic frame and barrel can only launch stones
Default State
50% State --Cracks will appear in the building
Rubble State --The building will disappear
Attack State
Attack State -- 50%
Lv2 -- Metal stone trebuchet
Description:lv2 more a base and the ability to fire shells compared to lv1
Default State
50% State --Cracks will appear in the building
Rubble State --The building will disappear
Attack State
Attack State -- 50%
Lv3 -- Magic trebuchets
Descript:lv3 has more details and can fire energy shells
Default State
50% State --Cracks will appear in the building
Rubble State --The building will disappear
Attack State
Attack State -- 50%
Mine(Add animation to this building based on team2's design)
Description: Adds a status to mine buildings when they are attacked or when their health is reduced to 0