The Wound System - UQdeco2800/2021-studio-6 GitHub Wiki
Player Health and the Wound System
As the player, you can only take a limited amount of hits in the game until you die. This is represented and split up through your Wounds and Health. Wound state is an overview of your physical health while state health is the transition between each wounded state.
Receiving Wounds
When you first begin your journey, your character will be completely healthy. However, as enemies begin to land hits your health will decrease, with only short periods of invulnerability between hits. If you manage to dodge, escape and keep your health above zero, you will slowly regenerate back to your starting health, however if your health reaches 0, you will become more wounded.
Once wounded, your character will move faster and have more health but their attacks will become weaker, prioritising tactics and strategy over brute strength. If the player gets hurt further within this state they will regenerate to their current maximium health but not be able to heal their wound. If your health reaches 0 when on the final wound state, the character will die and all progress within this stage will be lost, returning to the last safe zone.
Recovering from Wounds
The only way to recover your wound state is through item pickups that can heal the player. Currently, these are not available in-game.
Avoiding Wounds
Other than avoiding attacks through the dash ability or moving, you have few options to avoid taking damage. One of these is increasing your defence level, as through upgrading the character, you will be able to alter the amount of damage enemies deal through defences which reduce the impact on your health. However, this is not currently in-game.