Sprint 4: Polishing Environment Assests - UQdeco2800/2021-studio-6 GitHub Wiki

Description

More level assets are added to polish the level environment.

Design requirements

For sprint 4, the main task will be polishing the game and making it complete. Therefore, more assets need to be created and enrich the levels. All the assets are required to be consistent with the overall art style and other asset design at the level. Since the game occurs in a falling camp, the assets will include some bleak nature assets.

Asset Design

Animated Tree (Lucas)

tree1 tree

Animated Extinguished campfire (Animation by Lucas, Asset by Jing)

campfireSingle campfire

Blue Tree (Lucas)

treeBlue

Burning Tree (Jing)

burning tree

Dirt Variations (Lucas)

dirtLarge dirtMedium dirtSmall

Fallen log (Jing)

fallen_log

Rubble (Lucas)

rubble

Prickly Bush (Anthony)

bush - Copy

Cobweb (Anthony)

cobweb - Copy

Bush Variations (Jing)

brush brush2

Twig Variations (Jing)

twig1 twig2

Log Variations (Jing)

log1 logs

Tree stump (Jing)

stump

Level 1 Path Variations (Horizontal and Vertical) (Lucas)

pathVerticalOld pathHorizontal pathHorizontalDecay pathHorizontalOld pathVertical pathVerticalDecay