Sprint 4: Polishing Environment Assests - UQdeco2800/2021-studio-6 GitHub Wiki
Description
More level assets are added to polish the level environment.
Design requirements
For sprint 4, the main task will be polishing the game and making it complete. Therefore, more assets need to be created and enrich the levels. All the assets are required to be consistent with the overall art style and other asset design at the level. Since the game occurs in a falling camp, the assets will include some bleak nature assets.
Asset Design
Animated Tree (Lucas)
Animated Extinguished campfire (Animation by Lucas, Asset by Jing)
Blue Tree (Lucas)
Burning Tree (Jing)
Dirt Variations (Lucas)
Fallen log (Jing)
Rubble (Lucas)
Prickly Bush (Anthony)
Cobweb (Anthony)
Bush Variations (Jing)
Twig Variations (Jing)
Log Variations (Jing)
Tree stump (Jing)
Level 1 Path Variations (Horizontal and Vertical) (Lucas)