Safehouse Overview - UQdeco2800/2021-studio-6 GitHub Wiki

(Work In Progress)

Overview

The safehouse map/room acts as a transition between two game areas (levels). When a player reaches the end of the level by walking to the safehouse, the game will update the data structure such that the current safehouse is the latest checkpoint (checkpoints have not been implemented yet). The safehouse is also where the player will be safe from enemies. Inside the safehouse area, the player can exit the room by colliding with the door, transitioning to the next level.

Functionalities (to be implemented in later sprints)

  • Update the checkpoint when player reaches the safehouse at the end of each level
  • A store to purchase items or upgrade player stats?
  • Updated tile & paraphernalia graphics
  • Background music