Level Environment Assets - UQdeco2800/2021-studio-6 GitHub Wiki
Overview
For the level environment, we categorise the assets into two categories.
Interactable Assets
These are assets / sprites that eventually will be added to the game as Obstacles (type of entities). Currently the game code contains cobwebs and prickly bushes, however more will be added in the near future.
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Intention of the cobweb is to slow entities' movement.
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Intention of the prickly bush is to deal damage when a player steps on / walks through the bush.
Non-Interactable Assets
These are assets / sprites that may or may not be added into the game. There are two options for these:
- Added as transparent entities, so that players may hide behind or in-front (ie. trees in base example game).
- Added to terrain tiles using photo exiting software.
Terrain
- This is the background for Level 1
- The theme of this level is the woods, where the player spawns in the near the campsfire.
- Assets like Campfire, Branches and trees have already been integrated into the terrain.
- Work is still required to add this into the game code.