MaingameLevel Factory - UQcsse3200/2024-studio-1 GitHub Wiki
Class overview
The MainGameLevelFactory is a crucial component in our game's level generation system, implementing the LevelFactory interface to create the main game levels.
Key Components
- Default Map Size: Set to 40, determining the standard size of each level.
 - LevelMap: Generates the layout and connections between rooms.
 - RoomFactory: Creates individual rooms with specific contents.
 - NPCFactory: Generates non-player characters for rooms.
 - CollectibleFactory: Creates collectible items for rooms.
 - TerrainFactory: Generates terrain features based on the level number.
 
Core Methods
- 
create(int levelNumber)Creates a new Level object with a unique map and set of rooms. Generates standard rooms and a special boss room. Returns the fully constructed Level object. - 
getCurrentLevel()
Returns the current level number 
Implementation Methods
- Uses a seed-based LevelMap for consistent, reproducible level generation.
 - Creates a HashMap of rooms, each with unique properties based on their position and level number.
 - Includes a special "BOSS" room in each level.