Page Index - UQcsse3200/2023-studio-3 GitHub Wiki
320 page(s) in this GitHub Wiki:
- Home
- Welcome to the game-engine wiki!
- Studio Game
- Merge Checklist
- Game Design
- Game Engine Links:
- (Tower and Mob) Projectile Mechanics
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- [OLD] General Mobs
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- AI
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- Animations
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- AOE Component
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- Asset Loader
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- Assetloader
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- Attack Animations
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- Audio
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- Audio System
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- Background Image
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- Bomb Ship
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- Button Factory
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- ButtonFactory
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- CameraShaker
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- CameraShaker Test Plan
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- Components
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- Concurrency & Threading
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- Config Files
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- Configuring Entities
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- Cost Component
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- Currency
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- Debug Terminal
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- Deflecting Component
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- Demon Animation Controller
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- Demon Boss Task
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- Demon Death Task
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- Dodging Component
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- DroidAnimationController
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- DroidAnimationController Test Plan
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- DroidCombatTask
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- DroidCombatTask Test Plan
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- Economy
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- Effect Component
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- Effects Component and Collision Mechanics
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- Engineer Combat Task
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- Engineer Factory
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- Engineer Input Component
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- EngineerCombatTask Test Plan
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- Engineers
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- Entities
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- Entity Component System (ECS)
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- Event System
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- Game Areas
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- Game Art Style Concepts Influences
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- Game Art Style Guide
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- Game Cutscene Screen
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- Game Design Document
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- Game Directory
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- Game Emotional Goals
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- Game End Service
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- Game Features
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- Game flow
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- Game Screens
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- Game Storyline
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- GameLevelData
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- Gap Scanner Factory
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- General Mobs Base Class
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- General Mobs Testing Plan
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- Getting Started
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- Grid Task
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- Helpscreen
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- Human Movement Task
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- Human Wait Task
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- Human Wander Task
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- HumanAnimationController
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- Ice Baby Task
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- Input Handling Overview
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- Interfaces
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- Level Progress Bar
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- Level Select Screens
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- LevelLock on LevelSelectScreen
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- LevelWaves
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- Loading Resources
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- Loadingscreen
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- Logging
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- Losing Screen
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- LosingScreen
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- LosingScreen Class
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- macOS Setup Guide
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- Main Game Screen and Main Game Display
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- MainMenuScreen
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- Map Array Task
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- Map Related Documentation
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- MapService
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- MapServiceTest
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- Mob Boss Factory
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- Mob SpawnWaveTask
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- Mob Task
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- Mob Type
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- MobAttackTask
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- Mobs Animation Controller
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- MobWanderTask
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- Multi‐target Projectiles
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- New background added
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- New Game Components
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- New Levels Task
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- NextLevelScreen
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- NPC Factory
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- Patrick Animation Controller
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- Patrick Task
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- Patrick Teleport Task
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- Pause Menu Factory
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- Physics
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- Popup Menu Input Component
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- Projectile Animation Controller
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- Projectile Factory
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- Projectiles
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- Scanner Task
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- Service Locator
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- Settings
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- SettingsScreen
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- Slimey Boy
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- Split Moblings
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- Story Screen
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- Studio Merge Checklist
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- Terrain
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- TerrainFactory
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- TerrainFactoryTest
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- Test
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- Test Plans
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- test WeaponTower
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- Tile Highlighting
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- Tile Highlighting Test
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- TNTAnimationController
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- TNTAnimationController Test Plan
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- TNTDamageComponent
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- TNTDamageComponent Test Plan
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- TNTTowerCombatTask
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- TNTTowerCombatTask Test Plan
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- Tower Animation Controller
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- Tower Build Menu
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- Tower Combat Task
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- Tower Factory
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- Tower Idle Task
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- Tower Upgrader Component
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- TowerFactory Test Plan
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- Traject Task
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- Tuple
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- Turret Selection Screen
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- UI
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- UI Exit Button BG Music and Button Sound Effects
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- UIElementsDisplay
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- UItesting
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- Unit Testing
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- User Documentation
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- Using the Input System
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- Warning Component
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- Warning Factory
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- Warning Task
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- Wave Slider
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- WaveClass
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- WaveFactory
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- WaveService
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- WaveTask
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- WinningScreen
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- XenoAnimationController
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