Rigging and Skinning Workflow Tutorial (WIP) - Tomb-Raider-Level-Editor/Tutorials GitHub Wiki
By Jonny from TombEngine Discord Server
Hey guys, I am currently busy with a more hands on video series that covers the entire object and skinning pipeline for TEN which will be added to the site. For the interim I'm sharing an early draft of the accompanying booklet exclusively here so TEN asset creators can get their feet wet. It can be daunting at first, but with practice it becomes second nature.
Feel free to add suggestions with things you are stuck on as I am aiming to demystify and document the entire custom creation process down to the last quirk and workaround.
This version will be for Blender and the next will delve into 3DSmax and Maya as those are vastly different. Once object creation and rigging are out of the way, we're going to tackle modern animation workflows with proper control rigs
Enjoy! ❤️