TFBP - TinyModularThings/IC2Classic GitHub Wiki

Terraformer BluePrints are your the Blueprints you use to define what the Terraformer does.

There are two types of Terraformer Blueprints:

  • Normal Ones which modify the Terrain and use a random targeting system which never stops the Terraformer.
  • Biome Ones which modify the Biome and use a random targeting system which ends after all positions were checkt.

Normal Terraformer BluePrints

Mushroom

Turns your area into a mushroom island with stacking big mushrooms.

  • EnergyUsage Per Position: 8000EU
  • Radius: 25 Blocks

Cultivation

Turns your area into a Plains field with crops and flowers growing.

  • EnergyUsage Per Position: 4000EU
  • Radius: 40 Blocks

Irrigation

Turns your area into a Rain Forest.

  • EnergyUsage Per Position: 3000EU
  • Radius: 60 Blocks
  • Can cause Rain with a very low chance. (0.00002%)

Chilling

Turns your area into a Winter Wonderland.

  • EnergyUsage Per Position: 2000EU
  • Radius: 50 Blocks

Desertfication

Turns your area into a Desert.

  • EnergyUsage Per Position: 2500EU
  • Radius: 40 Blocks

Flatifictation

Flats out your area. But it only goes 20 Blocks high. (No limit with deepness)

  • EnergyUsage Per Position: 4000EU
  • Radius: 40 Blocks

Biome BluePrints

Biome EU per Position Radius
Plains 4000 EU/p 40 Blocks
Desert 2500 EU/p 40 Blocks
Forest 2000 EU/p 50 Blocks
Swampland 5000 EU/p 30 Blocks
Mushroom Is 8000 EU/p 25 Blocks
Jungle 5000 EU/p 30 Blocks
Ice Plains 6000 EU/p 35 Blocks