TFBP - TinyModularThings/IC2Classic GitHub Wiki
Terraformer BluePrints are your the Blueprints you use to define what the Terraformer does.
There are two types of Terraformer Blueprints:
- Normal Ones which modify the Terrain and use a random targeting system which never stops the Terraformer.
- Biome Ones which modify the Biome and use a random targeting system which ends after all positions were checkt.
Normal Terraformer BluePrints
Mushroom
Turns your area into a mushroom island with stacking big mushrooms.
- EnergyUsage Per Position: 8000EU
- Radius: 25 Blocks
Cultivation
Turns your area into a Plains field with crops and flowers growing.
- EnergyUsage Per Position: 4000EU
- Radius: 40 Blocks
Irrigation
Turns your area into a Rain Forest.
- EnergyUsage Per Position: 3000EU
- Radius: 60 Blocks
- Can cause Rain with a very low chance. (0.00002%)
Chilling
Turns your area into a Winter Wonderland.
- EnergyUsage Per Position: 2000EU
- Radius: 50 Blocks
Desertfication
Turns your area into a Desert.
- EnergyUsage Per Position: 2500EU
- Radius: 40 Blocks
Flatifictation
Flats out your area. But it only goes 20 Blocks high. (No limit with deepness)
- EnergyUsage Per Position: 4000EU
- Radius: 40 Blocks
Biome BluePrints
Biome | EU per Position | Radius |
---|---|---|
Plains | 4000 EU/p | 40 Blocks |
Desert | 2500 EU/p | 40 Blocks |
Forest | 2000 EU/p | 50 Blocks |
Swampland | 5000 EU/p | 30 Blocks |
Mushroom Is | 8000 EU/p | 25 Blocks |
Jungle | 5000 EU/p | 30 Blocks |
Ice Plains | 6000 EU/p | 35 Blocks |