Enchantment Info - TinyModularThings/IC2Classic GitHub Wiki
Industrial Craft Classics Tools and Armor can be enchanted, and some enchantments make sense, but others not.
This Page is there to provide you info what Enchantments are possible and which work and which are BlackListed and the reason why.
Anything that is not listed is Not Blacklisted or has no Special Effect.
- Unbreaking:
Can be used on any tool or armor and causes 10% EnergyCost decrease on EnergyUsage (Level multiplies it).
This works not on all things but on the regular bases that should apply to anything. - Efficiency:
Can be used on any tool or armor and causes a 15% EnergyCost increase on EnergyUsage (Level multiplies it).
This works not on all things but on the regular bases that should apply to anything. - Mending:
Completely disabled on tools/armor since it has no effect on the actual armor,
but it would cause some issues with the enchantments and the DamageBar.
On top of that XP to EU would be way overpowered.
- Thorns:
Completely disabled since its effect damages Armors and it would cause on a almost completely drained armor a chance to actually break it.
There is no possible way to make that work.