Building on Haiku - TheXTech/TheXTech GitHub Wiki
The game should work with a default GCC compiler, included with Haiku Beta 1 and higher.
This build is very similar to Linux/xBSD build, however, it has some differences that you need to pay attention on some cases: A build-in-place of SDL2 gives a not working properly build, therefore, you need to use an SDL2 from the system (it can be installed via pkgman
from the terminal).
Dependencies
Open the terminal and install the necessary dependencies if they are missing:
pkgman install libsdl2 libsdl2_devel cmake ninja git
Preparing to build
Before to start the build, you should obtain the source code for TheXTech. You can use the stable version as well as the latest in-development to test out any new experimental features and receive any further bugfixes earlier.
Stable version
If you want to build the stable version, you can simply download the source code archive from the official site or from GitHub releases:
- Download the source code archive from the TheXTech's official page.
- Or download the source code archive from one of GitHub releases pages.
And then, unpack the archive and open the terminal at the just-now unpacked directory that contains the source code for TheXTech.
Important note: Please never use the "Source code" links at Github releases: they are broken. Instead, download the thextech-full-src-v*.*.*
.tar.gz or thextech-full-src-v*.*.*
.tar.bz2 or thextech-full-src-v*.*.*
.zip archive.
This project uses submodules and GitHub is unable to create source code packages that includes submodules too.
Development version
If you want to build the latest in-development version, then, instead of downloading the archive, you can clone the repository itself by running this in a terminal (please open the terminal at the directory where you want to put the clonned repository, so, you will know where it is):
git clone https://github.com/TheXTech/TheXTech.git
Then, Make sure all submodules have been pulled, otherwise, it won't build:
cd TheXTech
git submodule init
git submodule update
Building
At the TheXTech's source code directory, run next commands in the terminal:
-
Make the building directory:
mkdir build cd build
-
Run a CMake configuring:
# when you want to use the regular GNU Make cmake -DCMAKE_BUILD_TYPE=Debug ..
# OR when you want to use Ninja which does better parallel processes management cmake -G Ninja -DCMAKE_BUILD_TYPE=Debug ..
A note: if you going to deploy a release build, the "MinSizeRel" configuration is suggested.
-
Run the build itself:
# Run regular GNU Make build with 4 parallel tasks # (suggested on 4-core CPU, if you have more cores, use a different number than 4) make -j 4
# Or run a Ninja build ninja
Running and debugging a build
The built game will not work until you will prepare the game root. Please prepare the game root until you will be able to run a game. The game root by default is located in your home directory and you can have multiple builds with different configurations and modes, all will use the same game root directory at your home directory.
-
Make a folder in your home directory:
mkdir -p "~/PGE Project/thextech/"
-
Download one of two archives with compatible assets:
- SMBX 1.3 assets
- Adventures of Demo assets
- Or any other TheXTech-compatible game pack that you may find here or downloaded from somewhere also.
-
Unpack the content of the archive into your
~/PGE Project/thextech/
directory -
Make in the
~/PGE Project/thextech/
directory the "worlds" folder and put any compatible episodes you have (all episodes made for an original SMBX 1.3 and earlier will work here). Optionally you can make the "battle" folder and put a bunch of level fils which will be used for battle arena purposes. -
Once your game root directory is ready, feel free to run the
output/bin/thextech
binary to start a game.