Building on Haiku - TheXTech/TheXTech GitHub Wiki

The game should work with a default GCC compiler, included with Haiku Beta 1 and higher.

This build is very similar to Linux/xBSD build, however, it has some differences that you need to pay attention on some cases: A build-in-place of SDL2 gives a not working properly build, therefore, you need to use an SDL2 from the system (it can be installed via pkgman from the terminal).

Dependencies

Open the terminal and install the necessary dependencies if they are missing:

pkgman install libsdl2 libsdl2_devel cmake ninja git

Preparing to build

Before to start the build, you should obtain the source code for TheXTech. You can use the stable version as well as the latest in-development to test out any new experimental features and receive any further bugfixes earlier.

Stable version

If you want to build the stable version, you can simply download the source code archive from the official site or from GitHub releases:

And then, unpack the archive and open the terminal at the just-now unpacked directory that contains the source code for TheXTech.

Important note: Please never use the "Source code" links at Github releases: they are broken. Instead, download the thextech-full-src-v*.*.*.tar.gz or thextech-full-src-v*.*.*.tar.bz2 or thextech-full-src-v*.*.*.zip archive.

This project uses submodules and GitHub is unable to create source code packages that includes submodules too.

Development version

If you want to build the latest in-development version, then, instead of downloading the archive, you can clone the repository itself by running this in a terminal (please open the terminal at the directory where you want to put the clonned repository, so, you will know where it is):

git clone https://github.com/TheXTech/TheXTech.git

Then, Make sure all submodules have been pulled, otherwise, it won't build:

cd TheXTech
git submodule init
git submodule update

Building

At the TheXTech's source code directory, run next commands in the terminal:

  1. Make the building directory:

    mkdir build
    cd build
    
  2. Run a CMake configuring:

    # when you want to use the regular GNU Make
    cmake -DCMAKE_BUILD_TYPE=Debug ..
    
    # OR when you want to use Ninja which does better parallel processes management
    cmake -G Ninja -DCMAKE_BUILD_TYPE=Debug ..
    

    A note: if you going to deploy a release build, the "MinSizeRel" configuration is suggested.

  3. Run the build itself:

    # Run regular GNU Make build with 4 parallel tasks
    # (suggested on 4-core CPU, if you have more cores, use a different number than 4)
    make -j 4
    
    # Or run a Ninja build
    ninja
    

Running and debugging a build

The built game will not work until you will prepare the game root. Please prepare the game root until you will be able to run a game. The game root by default is located in your home directory and you can have multiple builds with different configurations and modes, all will use the same game root directory at your home directory.

  1. Make a folder in your home directory:

    mkdir -p "~/PGE Project/thextech/"
    
  2. Download one of two archives with compatible assets:

  3. Unpack the content of the archive into your ~/PGE Project/thextech/ directory

  4. Make in the ~/PGE Project/thextech/ directory the "worlds" folder and put any compatible episodes you have (all episodes made for an original SMBX 1.3 and earlier will work here). Optionally you can make the "battle" folder and put a bunch of level fils which will be used for battle arena purposes.

  5. Once your game root directory is ready, feel free to run the output/bin/thextech binary to start a game.