Entity data is a configuration section with data needed to summon an entity.
All options aren't forced to be constants but may be expressions instead - functions for numeric string for other types that should be evaluated into the appropriate type.
A list of delayed modifications to the initial entity data. Each entry in the list has the following options:
Option
Description
Type
Default
entity-data
Entity Data to be applied.
Config
interval
If greater than 0
, specifies the interval in ticks between applications of entity-data
.
Long (Int)
0
iterations
If greater than 0
, specifies how many times the effect will appear
Long (Int)
0
delay
Specifies a delay in ticks before entity-data
is first applied.
Long (Int)
1
Note: if iterations <= 0
and interval <= 0
, the entry will only be applied once.
Item-Display-Example-TMulti :
spell-class : " .TargetedMultiSpell"
spells :
- Item-Display-Example
Item-Display-Example :
spell-class : " .targeted.DummySpell"
effects :
0 :
position : target
effect : entity
entity :
entity : item_display
item : golden_sword
glowing : false
silent : true
gravity : true
visible-by-default : true
scoreboard-tags : " "
iterations : 1
duration : 20
velocity : 0,0,0
relative-offset : 0,2,0
billboard : none
transformation :
left-rotation : " 0,0,0,1"
right-rotation : " 0,0,0,1"
translation : " 0,0,0"
scale : " 1,1,1"
delayed-entity-data :
- delay : 5
interval : 1
iterations : 1
entity-data :
item : iron_sword
- delay : 10
interval : 1
iterations : 1
entity-data :
item : diamond_sword
Entity-Specific Configuration:
Note that Display Entities are documented separately.
Magic Item String options:
main-hand
off-hand
helmet
chestplate
leggings
boots
Sets the float
drop chance of the specified slot's item.
Chance of 0
will never drop.
Chance of 1
will always drop if killed by a player.
Chance greater than 1
will always drop if killed by anything.
Options:
main-hand-drop-chance
off-hand-drop-chance
helmet-drop-chance
chestplate-drop-chance
leggings-drop-chance
boots-drop-chance
body-drop-chance
Option
Description
baby
Boolean
age
Integer
Option
Description
Default
tamed
Boolean
false
Option
Description
Default
chested
Boolean
false
Horses have this too, but in their own section.
Option
Description
Default
saddled
Boolean
false
Option
Description
material
Case insensitive Material
will-age
Boolean
pickup-delay
Integer
can-mob-pickup
Boolean
can-player-pickup
Boolean
Option
Description
falling-block
(old material
)
Block Data
Option
Description
Default
small
Boolean
false
has-arms
Boolean
true
marker
Boolean
false
visible
Boolean
true
has-base-plate
Boolean
true
head-angle
Vector
body-angle
Vector
left-arm-angle
Vector
right-arm-angle
Vector
left-leg-angle
Vector
right-leg-angle
Vector
Option
Description
Default
powered
Boolean
false
Option
Description
Default
size
Integer
0
Option
Description
carried-block
(old material
)
Block Data
Option
Description
Default
shulker-color
(old color
)
DyeColor
Option
Description
Default
sheared
Boolean
false
sheep-color
(old color
)
DyeColor
Option
Description
Default
should-burn-in-day
Boolean
false
Option
Description
mooshroom-type
(old type
)
Variant
Option
Description
Default
saddled
Boolean
false
horse-color
(old color
)
Horse Color
horse-style
(old style
)
Horse Style
Option
Description
parrot-variant
(old type
)
Variant
Option
Description
Default
size
Integer
0
should-burn-in-day
Boolean
false
Option
Description
Default
size
Integer
0
While its old color
, pattern-color
and type
base options still work, they have been moved and renamed to be in a tropical-fish
section.
entity : tropical_fish
tropical-fish :
body-color :
pattern :
# . . .
Option
Description
fox-type
(old type
)
Fox Type
Option
Description
axolotl-variant
(old type
)
Variant
Option
Description
Type
interaction-height
Float
interaction-width
Float
responsive
Sets if this interaction entity should trigger a response when interacted with.
Boolean
Option
Description
Default
should-burn-in-day
Boolean
false
Option
Description
transformation
Config section with options from the Transformation config below.
teleport-duration
Integer
interpolation-duration
Integer
interpolation-delay
Integer
view-range
Float
shadow-radius
& shadow-strength
Float
height
& width
Float
billboard
Can be one of these .
glow-color-override
ARGB Color
brightness
Config section with Integer options block
& sky
.
Option
Description
left-rotation
Rotation config
right-rotation
Rotation config
translation
A string "x,y,z"
or a config section with those keys.
scale
A string "x,y,z"
or a config section with those keys.
Either in:
Angle-axis form : A config section with the following options.
Option
Description
angle
Float Radian
axis
3D unit vector ; either a string "x,y,z"
or a config section with those keys.
Quaternion form : Accepts a string "x,y,z,w"
, a config section with those keys, or a list with 4 items.
Display Specific Options:
Option
Description
text
Rich Text
line-width
Integer
background
ARGB Color
text-opacity
Integer
shadow
Boolean
see-through
Boolean
default-background
Boolean
alignment
Text Alignment