units xystophoroi - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Xystophoroi

← all units · wiki index

Xystophoroi info cardXystophoroi unit card

Class: heavy · Category: cavalry · Men per unit: 30

Reforms: No longer recruitable after Macedonian Mercenary & Guard Reforms, Pontic Hellenistic Reforms, Boiotian Military Reforms, Epirote Reforms, Greek Reforms: Aspidophoroi, Greek Reforms: Aspidophoroi, Greek Reforms: Aspidophoroi · Becomes a newer unit with Boiotian Military Reforms

Description

The Xystophoroi are a heavy cavalry unit named after their iconic weapon, the Xyston: a 3-4m/ 11-14 ft long lance with a bronze butt-spike, used in case it broke during a powerful charge (Sekunda, Macedonian Armies (2012), p. 9). They operate shield-less, using both hands to hold the lance steady while charging the enemy, whereafter they change their fighting style to a one-handed grip in close combat. The Xystophoroi wear heavy armour, either bronze muscle cuirasses or colourful linothorakes; decorated Phrygian, Attic, or Boiotian helmets; and protect their legs with bronze greaves. Their main strength as heavy shock cavalry lies in a devastating charge into enemy cavalry, or the flanks and backs of infantry engaged in melee. Though they can hold their own for a while, the Xystophoroi should not stay in close combat too long. Especially against spear units or under heavy fire by skirmishers, they might face heavy losses due to their lack of shields.

Stats

Rank in roster
Men per unit 30 █········· 8%
Attack 11 ███······· 34%
Charge bonus 27 █████████· 85%
Defence 32 █████····· 49%
  · armour 14 ████████·· 78%
  · defence skill 18 ████······ 37%
  · shield 0 █········· 0%
Morale 12 ██████···· 57%
Discipline Normal
Training Untrained
Recruitment cost 2,107 dn █████····· 54%
Upkeep per turn 848 dn ████████·· 82%
Turns to recruit 3

Weapons

Its secondary attack is the stronger one: 12 against 11.

Primary Secondary
Attack 11 12
Charge bonus 27 23
Type melee · blade melee · blade
Damage piercing slashing

Defence

Primary Secondary
Total 32 —
Armour 14 —
Defence skill 18 —
Shield 0 —

Condition and terrain

Hit points 1
Mount heavy horse
Ground: scrub / sand / forest / snow -4 / -1 / -8 / -1
Charge distance 40
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 4
Spacing between men: close / loose 2 × 4.8 m / 3 × 7.2 m
Default ranks 5

In battle: Very good stamina

Who can recruit it

A core roster unit for 29 factions, each able to raise it anywhere they hold the right building:

Acarnanian League · Acragas · Antigonid Kingdom · Argos · Boeotians · Byzantium · Chersonesus · Chios · Chrysaorian League · Cius · Cyrene · Cyzicus · Elis · Epirus · Heraclea Pontica · Histria · Issa · Kydonia · Lycian League · Lyttos · Megalopolis · Messene · Miletus · Olbia · Pontic Pentapolis · Sinope · Taras · Thessalian League · Trapezus

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (25)
Building Also requires
Any settlement Tier 2 Military Industrial Complex · Greek area of recruitment · not Achaian area of recruitment · not Athenian area of recruitment · not Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource horses or horses supplied factionwide
Indirect Rule Tier 2 Military Industrial Complex · not Greek Reforms: Aspidophoroi · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Indirect Rule Tier 2 Military Industrial Complex · not Greek Reforms: Aspidophoroi · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Indirect Rule Tier 2 Military Industrial Complex · not Macedonian Mercenary & Guard Reforms · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Indirect Rule Tier 2 Military Industrial Complex · not Boiotian Military Reforms · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Indirect Rule Tier 2 Military Industrial Complex · not Greek Reforms: Aspidophoroi · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Indirect Rule Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Indirect Rule Tier 2 Military Industrial Complex · not Epirote Reforms · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Indirect Rule Tier 2 Military Industrial Complex · not Pontic Hellenistic Reforms · Greek area of recruitment · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Direct Rule Tier 2 Military Industrial Complex · not Greek Reforms: Aspidophoroi · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Direct Rule Tier 2 Military Industrial Complex · not Greek Reforms: Aspidophoroi · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Direct Rule Tier 2 Military Industrial Complex · not Macedonian Mercenary & Guard Reforms · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Direct Rule Tier 2 Military Industrial Complex · not Boiotian Military Reforms · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Direct Rule Tier 2 Military Industrial Complex · not Greek Reforms: Aspidophoroi · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Direct Rule Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Direct Rule Tier 2 Military Industrial Complex · not Epirote Reforms · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Direct Rule Tier 2 Military Industrial Complex · not Pontic Hellenistic Reforms · Greek area of recruitment · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Homeland Tier 2 Military Industrial Complex · not Greek Reforms: Aspidophoroi
Homeland Tier 2 Military Industrial Complex · not Greek Reforms: Aspidophoroi
Homeland Tier 2 Military Industrial Complex · not Macedonian Mercenary & Guard Reforms
Homeland Tier 2 Military Industrial Complex · not Boiotian Military Reforms
Homeland Tier 2 Military Industrial Complex · not Greek Reforms: Aspidophoroi
Homeland Tier 2 Military Industrial Complex
Homeland Tier 2 Military Industrial Complex · not Epirote Reforms
Homeland Tier 2 Military Industrial Complex · not Pontic Hellenistic Reforms · Greek area of recruitment

Areas of recruitment

Where Xystophoroi can be recruited

Zone Provinces
Greek 263
⚠️ **GitHub.com Fallback** ⚠️