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Tarantine Cavalry

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Tarantine Cavalry info cardTarantine Cavalry unit card

Class: heavy · Category: cavalry · Men per unit: 30

Reforms: Unlocked by Athenian Military Reforms

Description

The "Tarantines" are typical of traditional Greek cavalry, in that they used javelins and fought as mounted skirmishers (‘hippakontistai’). What makes them distinctive, however, is that they use a large round shield; next to the protection that is already offered by their Linothorax armour and Attic or Boiotian helmets. The shield used by Tarantine Cavalry is a heavily rimmed and bowl-shaped Argive aspis (Ueda-Sarson, Tarantine Cavalry, 2004). Their main tactical role is that of mounted javelinmen, typically brigaded with other light cavalry, serving as "experts in wheeling and retreating”. However, their heavy shield enables the Tarentines to not just resist the missiles of enemy skirmishers, but also to better engage in close combat when required (i.e. Diod. 19.39.5).

Stats

Rank in roster
Men per unit 30 █········· 8%
Attack 11 ███······· 34%
Charge bonus 23 ████████·· 80%
Defence 28 ████······ 38%
  · armour 9 █████····· 50%
  · defence skill 16 ███······· 28%
  · shield 3 ████······ 37%
Morale 12 ██████···· 57%
Discipline Normal
Training Untrained
Recruitment cost 1,982 dn █████····· 49%
Upkeep per turn 798 dn ████████·· 78%
Turns to recruit 2

Weapons

Primary Secondary
Attack 11 11
Charge bonus 23 25
Type thrown · archery melee · blade
Damage piercing slashing
Projectile javelin —
Range 60 —
Ammunition 7 —
Properties Thrown —

Defence

Primary Secondary
Total 28 —
Armour 9 —
Defence skill 16 —
Shield 3 —

Condition and terrain

Hit points 1
Mount light horse
Ground: scrub / sand / forest / snow 0 / -1 / -3 / -1
Charge distance 40
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 2
Spacing between men: close / loose 2.2 × 5.2 m / 3.3 × 7.8 m
Default ranks 5

In battle: Very good stamina

Who can recruit it

A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:

Athens · Taras

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (7)
Building Also requires
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Athenian Military Reforms · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Athenian Military Reforms · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex · Athenian Military Reforms
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Tarentine area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex

Areas of recruitment

Where Tarantine Cavalry can be recruited

Zone Provinces
Tarentine 2
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