units siracenian_noble_archers - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Class: missile · Category: cavalry · Men per unit: 32
Siracenian Noble Archers would be one of the sub-tribes who lived in the area between the Don and the vast East. Its exact location could not be described with precision as it is probable that their cattle would be the deciding factor for where each tribe would reside and the clashes between each sub-tribe and clan would be the reason behind the emergence of large tribal federations, collectively known as "Sauromatae", which would be led by a "Shahanshah" or King of Kings...implying that there were a vast collection of petty kingdoms, a sub-tribe each one on its own, whose leader would surround himself with his most trusted followers, who would be awarded many herds, tended by their subjects. In case of war those subjects would become simple horse archers, whereas the Siracenian Noble Archers would put on the scale armor that their wealth could afford and head into battle. Proximity to the Hellenic colonies of the Bosporan kingdom meant that there would be plenty of metal available to create scale armor, but also according to some finds, that a very high level of automation and standardisation had been achieved, as some bronze scale armor has been found in which all scales are identical as if cut from the same mold.
| Rank in roster | ||
|---|---|---|
| Men per unit | 32 |
██········ 23% |
| Attack | 13 |
██████···· 57% |
| Charge bonus | 24 |
████████·· 81% |
| Defence | 31 |
█████····· 45% |
| · armour | 15 |
████████·· 82% |
| · defence skill | 16 |
███······· 28% |
| · shield | 0 |
█········· 0% |
| Morale | 13 |
███████··· 70% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 3,225 dn |
█████████· 88% |
| Upkeep per turn | 1,233 dn |
██████████ 96% |
| Turns to recruit | 4 |
| Primary | Secondary | |
|---|---|---|
| Attack | 13 | 9 |
| Charge bonus | 24 | 31 |
| Type | missile · archery | melee · blade |
| Damage | piercing | piercing |
| Projectile | arrow | — |
| Range | 170 | — |
| Ammunition | 30 | — |
| Primary | Secondary | |
|---|---|---|
| Total | 31 | — |
| Armour | 15 | — |
| Defence skill | 16 | — |
| Shield | 0 | — |
| Hit points | 1 |
| Mount | heavy horse |
| Ground: scrub / sand / forest / snow | -3 / -1 / -8 / -1 |
| Charge distance | 40 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | 5 |
| Spacing between men: close / loose | 2 × 4.8 m / 3.6 × 6.72 m |
| Default ranks | 5 |
In battle: Can form Cantabrian circle · Very good stamina
A core roster unit for 5 factions, each able to raise it anywhere they hold the right building:
Aorsi · Iazyges · Rhoxolani · Royal Sarmatians · Siraces
Exactly what a settlement must have, route by route (2)
| Building | Also requires |
|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwide |
| Homeland | Tier 2 Military Industrial Complex |