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Scythian Royal Infantry

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Scythian Royal Infantry info cardScythian Royal Infantry unit card

Class: missile · Category: infantry · Men per unit: 40

Description

If the Scythians are the greatest of all men - and who can deny that? - Then the Royal Scythians are the greatest of all Scythians. They are a small tribe, true, but their men are bred for war and leadership. They commission the best weapons and armour from the Greek metal smiths, and their bravery is legendary. While most Royal Scythians fight on horseback, in the manner of our ancestors, the Guards are drilled to fight on foot. These men are trained to confront the horsemen of Sarmatia. On foot, they use their composite bows to deadly effect, and when the enemy cavalry charge, they close ranks and fend them off with long spears. But more than this, these men are born leaders -- their status as members of the Royal tribe inspires confidence in their brother Scythians.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 12 █████····· 48%
Charge bonus 5 ███······· 26%
Defence 27 ███······· 34%
  · armour 9 █████····· 50%
  · defence skill 18 ████······ 37%
  · shield 0 █········· 0%
Morale 10 ███······· 29%
Discipline Normal
Training Untrained
Recruitment cost 1,924 dn █████····· 46%
Upkeep per turn 669 dn ██████···· 59%
Turns to recruit 4

Weapons

Primary Secondary
Attack 12 4
Charge bonus 5 5
Type missile · archery melee · blade
Damage piercing piercing
Projectile arrow —
Range 170 —
Ammunition 30 —

Defence

Primary Secondary
Total 27 —
Armour 9 —
Defence skill 18 —
Shield 0 —

Condition and terrain

Hit points 1
Modifier against mounts horse +3 · chariot +3 · camel +3
Ground: scrub / sand / forest / snow 0 / -1 / -2 / -1
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 3
Collision mass per man (1.0 is normal) 1.2
Spacing between men: close / loose 1.1 × 2.6 m / 1.98 × 4.68 m
Default ranks 5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Royal Scythians

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (3)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex · Tier 2 Colony
Homeland Tier 2 Military Industrial Complex
Any settlement Tier 2 Military Industrial Complex · Scythian area of recruitment · Dependency only · Tier 1 Colony not built

Areas of recruitment

Where Scythian Royal Infantry can be recruited

Zone Provinces
Scythian 68
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