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Steppe Cavalry

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Steppe Cavalry info cardSteppe Cavalry unit card

Class: heavy · Category: cavalry · Men per unit: 32

Description

When the Scythian horse archers have disrupted the enemy with their clouds of arrows, the job of charging in and breaking up their formations is left to the Scythian Riders -- these are wealthier native Scythians, fast and lightly armoured, but well-trained and experienced warriors. They ride close to the enemy and launch a volley of javelins, and then pull forth their armour-piercing axes and charge with brutal ferocity. Their large shields give them good protection, while their skill at close combat makes them dangerous indeed.

Stats

Rank in roster
Men per unit 32 ██········ 23%
Attack 11 ███······· 34%
Charge bonus 23 ████████·· 80%
Defence 27 ███······· 34%
  · armour 8 █████····· 47%
  · defence skill 16 ███······· 28%
  · shield 3 ████······ 37%
Morale 12 ██████···· 57%
Discipline Normal
Training Trained
Recruitment cost 2,108 dn █████····· 54%
Upkeep per turn 806 dn ████████·· 78%
Turns to recruit 3

Weapons

Primary Secondary
Attack 11 10
Charge bonus 23 30
Type thrown · archery melee · blade
Damage piercing slashing
Projectile javelin —
Range 60 —
Ammunition 7 —
Properties Thrown Armour-piercing (counts only half the target's armour)

Defence

Primary Secondary
Total 27 —
Armour 8 —
Defence skill 16 —
Shield 3 —

Condition and terrain

Hit points 1
Mount medium horse
Ground: scrub / sand / forest / snow -1 / -1 / -4 / -1
Charge distance 40
Formations Square · Wedge
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 2
Spacing between men: close / loose 2.2 × 5.2 m / 3.3 × 7.8 m
Default ranks 5

In battle: Very good stamina

Who can recruit it

A core roster unit for 10 factions, each able to raise it anywhere they hold the right building:

Aorsi · Arshi · Chorasmia · Iazyges · Kucha · Rhoxolani · Royal Sarmatians · Royal Scythians · Saka · Siraces

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (5)
Building Also requires
Any settlement Tier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource horses or horses supplied factionwide
Indirect Rule Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Direct Rule Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Homeland Tier 2 Military Industrial Complex
Any settlement Tier 2 Military Industrial Complex · Scythian area of recruitment · not Dahae area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built

Areas of recruitment

Where Steppe Cavalry can be recruited

Zone Provinces
Scythian 68
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