units scythian_archers - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Class: missile · Category: infantry · Men per unit: 40
It is said that every Scythian is a bowman, and these native Scythian Archers are proof of this. They are rough men, undisciplined, not well-trained as warriors, but excellent hunters and ambushers. Though they cannot fight well in close combat, they are good bowmen and, if used properly, will be a valuable addition to our hosts.
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 |
███······· 30% |
| Attack | 11 |
███······· 34% |
| Charge bonus | 3 |
██········ 16% |
| Defence | 15 |
█········· 8% |
| · armour | 3 |
██········ 21% |
| · defence skill | 12 |
█········· 9% |
| · shield | 0 |
█········· 0% |
| Morale | 8 |
██········ 19% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 1,635 dn |
███······· 26% |
| Upkeep per turn | 568 dn |
███······· 33% |
| Turns to recruit | 3 |
| Primary | Secondary | |
|---|---|---|
| Attack | 11 | 6 |
| Charge bonus | 3 | 3 |
| Type | missile · archery | melee · blade |
| Damage | piercing | piercing |
| Projectile | arrow | — |
| Range | 170 | — |
| Ammunition | 30 | — |
| Primary | Secondary | |
|---|---|---|
| Total | 15 | — |
| Armour | 3 | — |
| Defence skill | 12 | — |
| Shield | 0 | — |
| Hit points | 1 |
| Ground: scrub / sand / forest / snow | 0 / 0 / 0 / 0 |
| Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | 0 |
| Collision mass per man (1.0 is normal) | 0.83 |
| Spacing between men: close / loose | 1.2 × 2.8 m / 2.16 × 5.04 m |
| Default ranks | 5 |
In battle: Can hide in long grass · Very good stamina
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (3)

| Zone | Provinces |
|---|---|
| Scythian | 68 |