units sardinian_archers - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Class: missile · Category: infantry · Men per unit: 40
The Sardi tribes were the fiercely independent, indigenous inhabitants of Sardinia, who were deadly skirmishers and ambushers in their own rugged hills and forests.
| Rank in roster | ||
|---|---|---|
| Men per unit | 40 |
███······· 30% |
| Attack | 8 |
█········· 9% |
| Charge bonus | 6 |
███······· 28% |
| Defence | 34 |
██████···· 55% |
| · armour | 5 |
████······ 35% |
| · defence skill | 26 |
████████·· 78% |
| · shield | 3 |
████······ 37% |
| Morale | 9 |
███······· 26% |
| Discipline | Normal | |
| Training | Highly trained | |
| Recruitment cost | 1,464 dn |
██········ 15% |
| Upkeep per turn | 536 dn |
███······· 25% |
| Turns to recruit | 3 |
Its secondary attack is the stronger one: 10 against 8.
| Primary | Secondary | |
|---|---|---|
| Attack | 8 | 10 |
| Charge bonus | 6 | 8 |
| Type | missile · archery | melee · blade |
| Damage | piercing | slashing |
| Projectile | arrow | — |
| Range | 120 | — |
| Ammunition | 25 | — |
| Primary | Secondary | |
|---|---|---|
| Total | 34 | — |
| Armour | 5 | — |
| Defence skill | 26 | — |
| Shield | 3 | — |
| Hit points | 1 |
| Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -1 |
| Charge distance | 30 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | 0 |
| Collision mass per man (1.0 is normal) | 0.98 |
| Spacing between men: close / loose | 1 × 1.2 m / 2 × 2.4 m |
| Default ranks | 5 |
In battle: Can sap · Very good stamina
A core roster unit for one faction, which can raise it anywhere it holds the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)

| Zone | Provinces |
|---|---|
| Sardinian | 6 |