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Sacred Band of Astarte

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Sacred Band of Astarte info cardSacred Band of Astarte unit card

Class: heavy · Category: cavalry · Men per unit: 30

Description

The Sacred Band Cavalry were modelled on the heavy cavalry of Alexander the Great and the Hellenistic kingdoms of the east. Their equipment, training and discipline was such that they were ranked among the world's finest heavy cavalry. They were shieldless, and fought with a lance, the xyston (sometimes called a dory), some 7-10 feet long, with a bronze butt-spike. The xyston was able to be used as a thrusting weapon with two hands, yet was also light enough to be manipulated with one hand in close combat, when a cavalryman needed to strike to his rear and flanks. When the xyston broke, the rider sometimes used the butt-spike as a weapon.

Stats

Rank in roster
Men per unit 30 █········· 8%
Attack 12 █████····· 48%
Charge bonus 36 ██████████ 97%
Defence 41 ████████·· 76%
  · armour 15 ████████·· 82%
  · defence skill 22 ██████···· 60%
  · shield 4 █████····· 48%
Morale 14 ████████·· 79%
Discipline Normal
Training Highly trained
Recruitment cost 2,997 dn ████████·· 83%
Upkeep per turn 1,207 dn ██████████ 96%
Turns to recruit 4

Weapons

Its secondary attack is the stronger one: 13 against 12.

Primary Secondary
Attack 12 13
Charge bonus 36 31
Type melee · blade melee · blade
Damage piercing slashing

Defence

Primary Secondary
Total 41 —
Armour 15 —
Defence skill 22 —
Shield 4 —

Condition and terrain

Hit points 1
Mount half armoured horse
Ground: scrub / sand / forest / snow -4 / -1 / -8 / -1
Charge distance 40
Formations Square · Wedge
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Spacing between men: close / loose 2 × 4.8 m / 3 × 7.2 m
Default ranks 5

In battle: Good stamina · Powerful charge

Who can recruit it

A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:

Carthage · Gades

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwide
Homeland Tier 2 Military Industrial Complex
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