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Class: spearmen · Category: infantry · Men per unit: 40
|
|
Rank in roster |
| Men per unit |
40 |
███······· 30% |
| Attack |
15 |
███████··· 72% |
| Charge bonus |
6 |
███······· 28% |
| Defence |
32 |
█████····· 49% |
| · armour |
2 |
█········· 13% |
| · defence skill |
26 |
████████·· 78% |
| · shield |
4 |
█████····· 48% |
| Morale |
11 |
████······ 39% |
| Discipline |
Normal |
|
| Training |
Trained |
|
| Recruitment cost |
1,483 dn |
██········ 16% |
| Upkeep per turn |
543 dn |
███······· 26% |
| Turns to recruit |
2 |
|
|
Primary |
Secondary |
| Attack |
15 |
11 |
| Charge bonus |
6 |
9 |
| Type |
thrown · blade |
melee · blade |
| Damage |
piercing |
piercing |
| Projectile |
javelin |
— |
| Range |
50 |
— |
| Ammunition |
2 |
— |
| Properties |
Used just before charging into combat |
Light spear (braced against cavalry charges from the front) · +8 attack against cavalry |
|
Primary |
Secondary |
| Total |
32 |
— |
| Armour |
2 |
— |
| Defence skill |
26 |
— |
| Shield |
4 |
— |
|
|
| Hit points |
1 |
| Ground: scrub / sand / forest / snow |
-1 / 0 / -4 / 0 |
| Charge distance |
30 |
| Formations |
Square |
Technical stats
|
|
| Time between blows (primary / secondary) |
2.5 s / 2.5 s |
| Extra fatigue in hot climates |
0 |
| Collision mass per man (1.0 is normal) |
0.91 |
| Spacing between men: close / loose |
1 × 1.2 m / 2 × 2.4 m |
| Default ranks |
5 |
In battle: Can sap · Good stamina
No faction has this on its core roster: it can be raised only in the provinces below.
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (1)
