units palmyran_cataphracts - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Median Cataphracts

← all units · wiki index

Median Cataphracts info cardMedian Cataphracts unit card

Class: heavy · Category: cavalry · Men per unit: 32

Description

Cataphracts are extremely heavily-armoured cavalry who can turn a battle with one thunderous charge. They are the ultimate in shock cavalry, an armoured battering ram to crash into an enemy position and sweep aside all who stand against them. They are armed with heavy lances for the initial charge and maces for use in close combat. They wear armour that is almost unmatched for weight and protection, and their horses are similarly armoured. On the move they are a wall of metal bearing down on enemies, tipped with razor-sharp spear points.

Stats

Rank in roster
Men per unit 32 ██········ 23%
Attack 13 ██████···· 57%
Charge bonus 30 █████████· 91%
Defence 34 ██████···· 55%
  · armour 15 ████████·· 82%
  · defence skill 19 ████······ 44%
  · shield 0 █········· 0%
Morale 14 ████████·· 79%
Discipline Normal
Training Highly trained
Recruitment cost 2,715 dn ████████·· 76%
Upkeep per turn 1,093 dn █████████· 93%
Turns to recruit 4

Weapons

Its secondary attack is the stronger one: 15 against 13.

Primary Secondary
Attack 13 15
Charge bonus 30 24
Type melee · blade melee · blade
Damage piercing slashing

Defence

Primary Secondary
Total 34 —
Armour 15 —
Defence skill 19 —
Shield 0 —

Condition and terrain

Hit points 1
Mount generals horse
Ground: scrub / sand / forest / snow -2 / -1 / -8 / -1
Charge distance 40
Formations Square · Wedge
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 3
Spacing between men: close / loose 2 × 4.8 m / 3 × 7.2 m
Default ranks 5

In battle: Good stamina · Powerful charge

Who can recruit it

A core roster unit for 8 factions, each able to raise it anywhere they hold the right building:

Arados · Atropatene · Characene · Hasmonean Kingdom · Osrhoene · Persis · Sidon · Tyre

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Any settlement Tier 3 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource horses or horses supplied factionwide
Direct Rule Tier 3 Military Industrial Complex · Tier 2 Colony · Requires resource horses or horses supplied factionwide
Homeland Tier 2 Military Industrial Complex
Any settlement Tier 2 Military Industrial Complex · Median area of recruitment · Dependency only · Tier 1 Colony not built

Areas of recruitment

Where Median Cataphracts can be recruited

Zone Provinces
Median 5
⚠️ **GitHub.com Fallback** ⚠️