units maskat_pirates - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Maskat Pirates

← all units · wiki index

Maskat Pirates info cardMaskat Pirates unit card

Class: light · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 11 ███······· 34%
Charge bonus 9 ███······· 33%
Defence 27 ███······· 34%
  · armour 5 ████······ 35%
  · defence skill 20 █████····· 48%
  · shield 2 ███······· 25%
Morale 11 ████······ 39%
Discipline Normal
Training Untrained
Recruitment cost 1,641 dn ███······· 27%
Upkeep per turn 601 dn ████······ 41%
Turns to recruit 3

Weapons

Primary Secondary
Attack 11 8
Charge bonus 9 18
Type thrown · blade melee · blade
Damage piercing slashing
Projectile javelin —
Range 50 —
Ammunition 4 —
Properties Used just before charging into combat · thrown Armour-piercing (counts only half the target's armour)

Defence

Primary Secondary
Total 27 —
Armour 5 —
Defence skill 20 —
Shield 2 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / -1 / 0 / -1
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates -1
Collision mass per man (1.0 is normal) 0.98
Spacing between men: close / loose 1 × 1.2 m / 2 × 2.4 m
Default ranks 5

In battle: Can hide in long grass · Can sap · Very good stamina

Who can recruit it

No faction has this on its core roster: it can be raised only in the provinces below.

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (1)
Building Also requires
Any settlement Tier 2 Military Industrial Complex · Macian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built

Areas of recruitment

Where Maskat Pirates can be recruited

Zone Provinces
Macian 4
⚠️ **GitHub.com Fallback** ⚠️