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Median Horse Archers

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Median Horse Archers info cardMedian Horse Archers unit card

Class: missile · Category: cavalry · Men per unit: 32

Description

The Horse archer had a very wide and varied reign. The first to terrorise all of the middle east, were the Scythians, who, at the invitation of the Assyrians wrought havoc on all they met. This, in turn aided many of the Assyrian neighbours to join forces and destroy them utterly. Then the Neo-Babylonian empire rose along with the Median one to the North. Persians (dwelling in present day S. Iran to N. Iran) took power and they, in turn, under Cyrus annihilated the Neo-Babylonian empire, allowing the Israelites to return to their native land and rebuild the Temple. A big part of Median power were the Horse Archers. Even as Persians won supremacy over the Medes, by 216 BCE Medians were coalescing into a Atropatene-Median state. Not as good as their Northern neighbours whom they called "Dahae" or "robbers" as they were civilised and sedentary, not nomad, but they could pack a punch, dressed in their gear. They are depicted in the Achaimenid stele of 6th cent. BCE at King's court where a guardsman is depicted in Median dress. This indicates that Medians, along with the Persians, were both the "Royal troopers" or part of the "Royal Agema" or "King's army" in the Macedonian terminology.

Stats

Rank in roster
Men per unit 32 ██········ 23%
Attack 10 ██········ 19%
Charge bonus 15 ██████···· 64%
Defence 14 █········· 6%
  · armour 1 █········· 0%
  · defence skill 13 █········· 13%
  · shield 0 █········· 0%
Morale 9 ███······· 26%
Discipline Normal
Training Trained
Recruitment cost 1,672 dn ███······· 30%
Upkeep per turn 639 dn █████····· 51%
Turns to recruit 2

Weapons

Primary Secondary
Attack 10 7
Charge bonus 15 15
Type missile · archery melee · blade
Damage piercing piercing
Projectile arrow —
Range 170 —
Ammunition 25 —

Defence

Primary Secondary
Total 14 —
Armour 1 —
Defence skill 13 —
Shield 0 —

Condition and terrain

Hit points 1
Mount light horse
Ground: scrub / sand / forest / snow 0 / 0 / -3 / 0
Charge distance 40
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Spacing between men: close / loose 2.2 × 5.2 m / 3.96 × 7.28 m
Default ranks 5

In battle: Can form Cantabrian circle · Good stamina

Who can recruit it

A core roster unit for 8 factions, each able to raise it anywhere they hold the right building:

Arados · Atropatene · Characene · Hasmonean Kingdom · Osrhoene · Persis · Sidon · Tyre

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Median area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex

Areas of recruitment

Where Median Horse Archers can be recruited

Zone Provinces
Median 5
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