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Libyan Phalangites

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Libyan Phalangites info cardLibyan Phalangites unit card

Class: spearmen · Category: infantry · Men per unit: 60

Reforms: Unlocked by Military innovations have arrived!, Kyrenean Reforms

Description

It is well known that Ptolemy IV recruited Egyptians into his phalanx to increase his manpower at the outbreak of the Fourth Syrian War. Less known is the Libyan contingent at the Battle of Raphia, which we only know about from Polybios (V, 65, 8): "They also armed in the Macedonian fashion three thousand Libyans under the command of Ammonios of Barke." Where these Libyans where from remains anyone's guess. Barke (today's Marj or el Merdj) was a Kyrenean sub colony on the Mediterranean seaboard of Libya, but Ammonios' men must not have necessarily come from that region. Polybios seems to imply that they had to be trained to fight in the Macedonian style, and it thus seems more likely to think of a non-Greek origin, most likely from the Marmaridae, who lived between the western border of Egypt and Cyrenaica. In any case the Libyans formed part of the Ptolemaic phalanx which defeated their Seleucid opponents in the centre of the Battle of Raphia in 217 BC and must thus be seen as a valuable addition.

Stats

Rank in roster
Men per unit 60 █████████· 87%
Attack 19 █████████· 92%
Charge bonus 1 █········· 4%
Defence 24 ███······· 27%
  · armour 10 █████····· 54%
  · defence skill 11 █········· 6%
  · shield 3 ████······ 37%
Morale 10 ███······· 29%
Discipline Normal
Training Highly trained
Recruitment cost 1,843 dn ████······ 41%
Upkeep per turn 675 dn ██████···· 61%
Turns to recruit 3

Weapons

Primary Secondary
Attack 19 4
Charge bonus 1 1
Type melee · blade melee · simple
Damage piercing piercing
Properties Long spear (bonus against cavalry, penalty against infantry) · +8 attack against cavalry · very long pike (phalanx) —

Defence

Primary Secondary
Total 24 —
Armour 10 —
Defence skill 11 —
Shield 3 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow -4 / -1 / -6 / -1
Charge distance 0
Formations Square · Phalanx
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates -1
Collision mass per man (1.0 is normal) 1.05
Spacing between men: close / loose 1 × 1 m / 2 × 2.4 m
Default ranks 5

In battle: Can sap · Good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Cyrene

A further 9 factions can raise it in the provinces below.

Exactly what a settlement must have, route by route (8)
Building Also requires
Any settlement Tier 2 Military Industrial Complex · Military innovations have arrived! · Libyan area of recruitment · not Numidian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Tier 2 Military Industrial Complex · Kyrenean Reforms · Tier 1 Colony
Indirect Rule Tier 2 Military Industrial Complex · Kyrenean Reforms · Libyan area of recruitment · Tier 1 Colony
Direct Rule Tier 2 Military Industrial Complex · Kyrenean Reforms · Tier 1 Colony
Direct Rule Tier 2 Military Industrial Complex · Kyrenean Reforms · Libyan area of recruitment · Tier 1 Colony
Homeland Tier 2 Military Industrial Complex · Kyrenean Reforms
Homeland Tier 2 Military Industrial Complex · Kyrenean Reforms · Libyan area of recruitment
Any settlement Tier 2 Military Industrial Complex · Military innovations have arrived! · Libyan area of recruitment · not Numidian area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built

Areas of recruitment

Where Libyan Phalangites can be recruited

Zone Provinces
Libyan 48
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