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Indian Longbowmen

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Indian Longbowmen info cardIndian Longbowmen unit card

Class: missile · Category: infantry · Men per unit: 40

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 11 ███······· 34%
Charge bonus 4 ██········ 21%
Defence 18 ██········ 16%
  · armour 3 ██········ 21%
  · defence skill 15 ██········ 24%
  · shield 0 █········· 0%
Morale 10 ███······· 29%
Discipline Normal
Training Untrained
Recruitment cost 1,526 dn ██········ 18%
Upkeep per turn 559 dn ███······· 31%
Turns to recruit 4

Weapons

Primary Secondary
Attack 11 5
Charge bonus 4 12
Type missile · archery melee · blade
Damage piercing slashing
Projectile arrow —
Range 170 —
Ammunition 25 —
Properties — Armour-piercing (counts only half the target's armour)

Defence

Primary Secondary
Total 18 —
Armour 3 —
Defence skill 15 —
Shield 0 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / 0 / 0 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates -2
Collision mass per man (1.0 is normal) 0.83
Spacing between men: close / loose 1.1 × 2.6 m / 1.98 × 4.68 m
Default ranks 5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:

Indians · Maurya Empire

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Any settlement Tier 2 Military Industrial Complex · Indian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Direct Rule Tier 2 Military Industrial Complex · Tier 2 Colony
Homeland Tier 2 Military Industrial Complex
Any settlement Tier 2 Military Industrial Complex · Indian area of recruitment · Dependency only · Tier 1 Colony not built

Areas of recruitment

Where Indian Longbowmen can be recruited

Zone Provinces
Indian 28
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