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Indian War Elephants

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Indian War Elephants info cardIndian War Elephants unit card

Class: heavy · Category: cavalry · Men per unit: 24

Description

"The Greek shall come against thee,

The conqueror of the East;

Besides him stalks to battle

The huge earth-shaking beast,

The beast on whom the castle

With all its guards doth stand,

The beast who hath between his eyes

The serpent for a hand."

Stats

Rank in roster
Men per unit 24 █········· 7%
Attack 6 █········· 3%
Charge bonus 0 █········· 0%
Defence 10 █········· 1%
  · armour 9 █████····· 50%
  · defence skill 1 █········· 0%
  · shield 0 █········· 0%
Morale 12 ██████···· 57%
Discipline Normal
Training Untrained
Recruitment cost 4,579 dn █████████· 94%
Upkeep per turn 1,676 dn ██████████ 99%
Turns to recruit 4

Weapons

Its secondary attack is the stronger one: 15 against 6.

Primary Secondary
Attack 6 15
Charge bonus 0 1
Type missile · archery melee · other
Damage piercing blunt
Projectile arrow —
Range 120 —
Ammunition 25 —
Properties — Armour-piercing (counts only half the target's armour) · may throw men into the air · hits an area, not just one man

Defence

Primary Secondary
Total 10 —
Armour 9 13
Defence skill 1 38
Shield 0 —

Condition and terrain

Hit points 1 · elephant indian royal 15
Mount elephant indian royal
Ground: scrub / sand / forest / snow 0 / -1 / 0 / -8
Charge distance 60
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 1
Spacing between men: close / loose 7.7 × 9.1 m / 11 × 13 m
Default ranks 2

In battle: Frighten nearby enemy infantry · Animals may run amok

Who can recruit it

A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:

Indians · Maurya Empire

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Any settlement Tier 2 Military Industrial Complex · Elephants · not Libyan area of recruitment · not Egyptian area of recruitment · not Numidian area of recruitment · not in a Ptolemaic region · not Ethiopian area of recruitment · not Arab area of recruitment · Dependency only · Tier 1 Colony not built
Any settlement Tier 2 Military Industrial Complex · Elephants · not Libyan area of recruitment · not Egyptian area of recruitment · not Numidian area of recruitment · not in a Ptolemaic region · not Ethiopian area of recruitment · not Arab area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Direct Rule Tier 3 Military Industrial Complex · Elephants · Tier 2 Colony
Homeland Tier 2 Military Industrial Complex · Elephants
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