units indian_elephants - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Class: heavy · Category: cavalry · Men per unit: 24
"The Greek shall come against thee,
The conqueror of the East;
Besides him stalks to battle
The huge earth-shaking beast,
The beast on whom the castle
With all its guards doth stand,
The beast who hath between his eyes
The serpent for a hand."
| Rank in roster | ||
|---|---|---|
| Men per unit | 24 |
█········· 7% |
| Attack | 6 |
█········· 3% |
| Charge bonus | 0 |
█········· 0% |
| Defence | 10 |
█········· 1% |
| · armour | 9 |
█████····· 50% |
| · defence skill | 1 |
█········· 0% |
| · shield | 0 |
█········· 0% |
| Morale | 12 |
██████···· 57% |
| Discipline | Normal | |
| Training | Untrained | |
| Recruitment cost | 4,579 dn |
█████████· 94% |
| Upkeep per turn | 1,676 dn |
██████████ 99% |
| Turns to recruit | 4 |
Its secondary attack is the stronger one: 15 against 6.
| Primary | Secondary | |
|---|---|---|
| Attack | 6 | 15 |
| Charge bonus | 0 | 1 |
| Type | missile · archery | melee · other |
| Damage | piercing | blunt |
| Projectile | arrow | — |
| Range | 120 | — |
| Ammunition | 25 | — |
| Properties | — | Armour-piercing (counts only half the target's armour) · may throw men into the air · hits an area, not just one man |
| Primary | Secondary | |
|---|---|---|
| Total | 10 | — |
| Armour | 9 | 13 |
| Defence skill | 1 | 38 |
| Shield | 0 | — |
| Hit points | 1 · elephant indian royal 15 |
| Mount | elephant indian royal |
| Ground: scrub / sand / forest / snow | 0 / -1 / 0 / -8 |
| Charge distance | 60 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | 1 |
| Spacing between men: close / loose | 7.7 × 9.1 m / 11 × 13 m |
| Default ranks | 2 |
In battle: Frighten nearby enemy infantry · Animals may run amok
A core roster unit for 2 factions, each able to raise it anywhere they hold the right building:
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (4)
| Building | Also requires |
|---|---|
| Any settlement | Tier 2 Military Industrial Complex · Elephants · not Libyan area of recruitment · not Egyptian area of recruitment · not Numidian area of recruitment · not in a Ptolemaic region · not Ethiopian area of recruitment · not Arab area of recruitment · Dependency only · Tier 1 Colony not built |
| Any settlement | Tier 2 Military Industrial Complex · Elephants · not Libyan area of recruitment · not Egyptian area of recruitment · not Numidian area of recruitment · not in a Ptolemaic region · not Ethiopian area of recruitment · not Arab area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
| Direct Rule | Tier 3 Military Industrial Complex · Elephants · Tier 2 Colony |
| Homeland | Tier 2 Military Industrial Complex · Elephants |