units greek_general - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Class: heavy · Category: cavalry · Men per unit: 6
This general has a bodyguard of loyal spear-armed cavalry to accompany him onto the field. Armed with spears, these men are shock cavalry, able to deliver a devastating charge attack; they are then well trained enough to fight effectively in continued hand-to-hand combat.
| Rank in roster | ||
|---|---|---|
| Men per unit | 6 |
█········· 0% |
| Attack | 13 |
██████···· 57% |
| Charge bonus | 30 |
█████████· 91% |
| Defence | 36 |
██████···· 61% |
| · armour | 15 |
████████·· 82% |
| · defence skill | 21 |
█████····· 54% |
| · shield | 0 |
█········· 0% |
| Morale | 16 |
██████████ 98% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 4,803 dn |
██████████ 96% |
| Upkeep per turn | 73 dn |
█········· 3% |
| Turns to recruit | 4 |
| Primary | Secondary | |
|---|---|---|
| Attack | 13 | 13 |
| Charge bonus | 30 | 27 |
| Type | melee · blade | melee · blade |
| Damage | piercing | slashing |
| Primary | Secondary | |
|---|---|---|
| Total | 36 | — |
| Armour | 15 | — |
| Defence skill | 21 | — |
| Shield | 0 | — |
| Hit points | 1 |
| Mount | heavy horse |
| Ground: scrub / sand / forest / snow | -4 / -1 / -8 / -1 |
| Charge distance | 40 |
| Formations | Square · Wedge |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | 5 |
| Spacing between men: close / loose | 2 × 4.8 m / 3 × 7.2 m |
| Default ranks | 5 |
In battle: A unit suitable for a general · Good stamina · Powerful charge
A core roster unit for 27 factions, each able to raise it anywhere they hold the right building:
Acarnanian League · Acragas · Argos · Boeotians · Byzantium · Chersonesus · Chios · Chrysaorian League · Cius · Cyzicus · Elis · Emporion · Heraclea Pontica · Histria · Issa · Kydonia · Lycian League · Massalia · Megalopolis · Messene · Miletus · Olbia · Pontic Pentapolis · Rhodes · Sinope · Taras · Trapezus
Exactly what a settlement must have, route by route (2)
| Building | Also requires |
|---|---|
| Direct Rule | Tier 3 Military Industrial Complex · Tier 2 Colony |
| Homeland | Tier 2 Military Industrial Complex |