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Getic Peltasts

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Getic Peltasts info cardGetic Peltasts unit card

Class: missile · Category: infantry · Men per unit: 40

Description

Like all Thracians, the Getai have a strong tradition in light infantry warfare. Their peltasts follow the same patterns as their southern Thracian counterparts in terms of weaponry and deployment. Their ranks are made up of komati, the poorer class of the Getic society, so the Getai peltastai is lightly armed, usually carrying several javelins and knife or a sword for close combat. They wear no armour except their shields, so it puts them in a great disadvantage if used as front line troops. These warriors have a greater degree of mobility and that makes them ideal for hit and run tactics or ambushes.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 11 ███······· 34%
Charge bonus 4 ██········ 21%
Defence 17 █········· 12%
  · armour 3 ██········ 21%
  · defence skill 10 █········· 5%
  · shield 4 █████····· 48%
Morale 6 █········· 6%
Discipline Low
Training Untrained
Recruitment cost 1,032 dn █········· 5%
Upkeep per turn 359 dn █········· 12%
Turns to recruit 2

Weapons

Primary Secondary
Attack 11 4
Charge bonus 4 4
Type thrown · archery melee · simple
Damage piercing piercing
Projectile javelin —
Range 60 —
Ammunition 7 —
Properties Thrown —

Defence

Primary Secondary
Total 17 —
Armour 3 —
Defence skill 10 —
Shield 4 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 8 / 0 / 8 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 0.92
Spacing between men: close / loose 1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks 5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 5 factions, each able to raise it anywhere they hold the right building:

Buri · Costoboci · Crobyzi · Getae · Tyragetae

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex

Areas of recruitment

Where Getic Peltasts can be recruited

Zone Provinces
Getic 31
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