units getic_archers - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Getic Archers

← all units · wiki index

Getic Archers info cardGetic Archers unit card

Class: missile · Category: infantry · Men per unit: 40

Description

The Getai were famed for their archery skills in the ancient world, as the bow was one of their most important and powerful weapons. The Geto-Dacian archers, either on foot or horseback, used composite bows to shoot waves of arrows from a distance, thinning the enemy lines before a charge. As if the power of the composite bow wasn't enough, the arrow tips were dipped in viper venom thus making them even a more deadly opponent. However, the archers should not be used without serious consideration in melee combat as they lack armour and carry only a knife or short sword for hand-to-hand combat.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 10 ██········ 19%
Charge bonus 2 █········· 11%
Defence 15 █········· 8%
  · armour 3 ██········ 21%
  · defence skill 12 █········· 9%
  · shield 0 █········· 0%
Morale 6 █········· 6%
Discipline Low
Training Untrained
Recruitment cost 1,430 dn █········· 14%
Upkeep per turn 497 dn ██········ 20%
Turns to recruit 2

Weapons

Primary Secondary
Attack 10 3
Charge bonus 2 3
Type missile · archery melee · blade
Damage piercing slashing
Projectile arrow —
Range 170 —
Ammunition 30 —
Properties — Armour-piercing (counts only half the target's armour)

Defence

Primary Secondary
Total 15 —
Armour 3 —
Defence skill 12 —
Shield 0 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / 0 / 0 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 0.83
Spacing between men: close / loose 1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks 5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 5 factions, each able to raise it anywhere they hold the right building:

Buri · Costoboci · Crobyzi · Getae · Tyragetae

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Getic area of recruitment · not Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex

Areas of recruitment

Where Getic Archers can be recruited

Zone Provinces
Getic 31
⚠️ **GitHub.com Fallback** ⚠️