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Gautic Freemen

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Gautic Freemen info cardGautic Freemen unit card

Class: light · Category: infantry · Men per unit: 40

Description

Jordanes described the Gauts as a "race of men bold and quick to fight,” and that was compared to other inhabitants of Scandza who were already described as "surpassing the Germans in size and spirit, and fighting with the cruelty of wild beasts" (Jordanes, Getica, 22-24). Moreover, Jordanes described the Goths proper, progeny of the Gauts, as not the swiftest of foot, but exceptionally steadfast (Jordanes, Getica, 99-100, 117-118.). Tacitus in turn described the early Goths proper, the Gothones as fighting with short swords and round shields, and being obedient to strong kings. And he also suggested the same conditions were true in Scandinavia (Tacitus, Germania, 44-45.)

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 13 ██████···· 57%
Charge bonus 5 ███······· 26%
Defence 37 ██████···· 64%
  · armour 3 ██········ 21%
  · defence skill 29 █████████· 91%
  · shield 5 ██████···· 57%
Morale 12 ██████···· 57%
Discipline Normal
Training Highly trained
Recruitment cost 1,788 dn ████······ 35%
Upkeep per turn 622 dn █████····· 48%
Turns to recruit 3

Weapons

Primary Secondary
Attack 13 —
Charge bonus 5 —
Type melee · blade —
Damage piercing —

Defence

Primary Secondary
Total 37 —
Armour 3 —
Defence skill 29 —
Shield 5 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / 0 / 0 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / —
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 1.12
Spacing between men: close / loose 0.8 × 1 m / 1.6 × 2 m
Default ranks 5

In battle: Can sap

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Gauts

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (5)
Building Also requires
Any settlement Tier 2 Military Industrial Complex · Gothonic area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Tier 2 Military Industrial Complex · Tier 1 Colony
Direct Rule Tier 2 Military Industrial Complex · Tier 1 Colony
Homeland Tier 2 Military Industrial Complex
Any settlement Tier 2 Military Industrial Complex · Gothonic area of recruitment · Dependency or Indirect Rule · Tier 1 Colony not built

Areas of recruitment

Where Gautic Freemen can be recruited

Zone Provinces
Gothonic 2
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