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Galatian Slingers

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Galatian Slingers info cardGalatian Slingers unit card

Class: missile · Category: infantry · Men per unit: 40

Description

The sling was a common missile weapon used throughout the Celtic world. While Galatian warriors celebrated prowess in hand-to-hand combat with sword and spear, it appears that missile weapons such as the bow and the sling were in wide use. Galatian boys became proficient with the sling very early in life, using it to protect crops and livestock from birds and predators. Some - particularly members of the lower social and economic strata of society, who were less likely to serve in the warbands and well-armed retinues - retained their skill with the sling, an ability that could be put to good use in war.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 6 █········· 3%
Charge bonus 0 █········· 0%
Defence 11 █········· 2%
  · armour 1 █········· 0%
  · defence skill 8 █········· 2%
  · shield 2 ███······· 25%
Morale 5 █········· 4%
Discipline Low
Training Untrained
Recruitment cost 938 dn █········· 3%
Upkeep per turn 326 dn █········· 10%
Turns to recruit 2

Weapons

Primary Secondary
Attack 6 2
Charge bonus 0 0
Type missile · archery melee · simple
Damage blunt piercing
Projectile stone —
Range 150 —
Ammunition 40 —

Defence

Primary Secondary
Total 11 —
Armour 1 —
Defence skill 8 —
Shield 2 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow 0 / 0 / 0 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 0.82
Spacing between men: close / loose 1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks 5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for 3 factions, each able to raise it anywhere they hold the right building:

Galatians · Scordisci · Tylis

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Galatian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex

Areas of recruitment

Where Galatian Slingers can be recruited

Zone Provinces
Galatian 26
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