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Celtic Naked Warriors

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Celtic Naked Warriors info cardCeltic Naked Warriors unit card

Class: spearmen · Category: infantry · Men per unit: 40

Description

These feared assault infantry were notorious for their wild ferocity and stubborn courage. Quick moving, despite their lack of armour these well-built warriors were classed as heavy infantry.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 17 █████████· 87%
Charge bonus 31 █████████· 93%
Defence 27 ███······· 34%
  · armour 1 █········· 0%
  · defence skill 21 █████····· 54%
  · shield 5 ██████···· 57%
Morale 15 █████████· 91%
Discipline Impetuous (may charge without orders)
Training Untrained
Recruitment cost 1,891 dn ████······ 43%
Upkeep per turn 658 dn ██████···· 56%
Turns to recruit 3

Weapons

Primary Secondary
Attack 17 —
Charge bonus 31 —
Type melee · blade —
Damage piercing —
Properties Light spear (braced against cavalry charges from the front) · +8 attack against cavalry —

Defence

Primary Secondary
Total 27 —
Armour 1 —
Defence skill 21 —
Shield 5 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow -1 / 0 / -2 / 0
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / —
Extra fatigue in hot climates 0
Collision mass per man (1.0 is normal) 0.91
Spacing between men: close / loose 1.1 × 1.3 m / 2.2 × 2.6 m
Default ranks 5

In battle: Can hide in long grass · Can sap · Frighten nearby enemy infantry · Warcry improves attack · Very good stamina

Who can recruit it

A core roster unit for 39 factions, each able to raise it anywhere they hold the right building:

Aedui · Allobroges · Ambrones · Anartes · Apuani · Arverni · Aulerci · Belgae · Bituriges · Boii · Breuni · Cadurci · Cenomani · Cisalpine Boii · Corsi · Eburones · Eravisci · Helvetii · Ingauni · Insubres · Nervii · Norici · Osismii · Salassi · Salluvii · Senones · Sequani · Sotiates · Taurisci · Tencteri · Teurisci · Treveri · Ubii · Usipetes · Veneti · Veneti (Gauls) · Vindelici · Volcae · Volcae (Gaul)

Exactly what a settlement must have, route by route (3)
Building Also requires
Indirect Rule Tier 2 Military Industrial Complex · Tier 1 Colony
Direct Rule Tier 2 Military Industrial Complex · Tier 1 Colony
Homeland Tier 2 Military Industrial Complex
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