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Class: heavy · Category: infantry · Men per unit: 40
|
|
Rank in roster |
| Men per unit |
40 |
███······· 30% |
| Attack |
16 |
████████·· 80% |
| Charge bonus |
11 |
████······ 38% |
| Defence |
33 |
█████····· 52% |
| · armour |
8 |
█████····· 47% |
| · defence skill |
20 |
█████····· 48% |
| · shield |
5 |
██████···· 57% |
| Morale |
12 |
██████···· 57% |
| Discipline |
Normal |
|
| Training |
Untrained |
|
| Recruitment cost |
1,837 dn |
████······ 40% |
| Upkeep per turn |
672 dn |
██████···· 60% |
| Turns to recruit |
3 |
|
|
Primary |
Secondary |
| Attack |
16 |
11 |
| Charge bonus |
11 |
14 |
| Type |
thrown · blade |
melee · blade |
| Damage |
piercing |
slashing |
| Projectile |
javelin |
— |
| Range |
50 |
— |
| Ammunition |
2 |
— |
| Properties |
Used just before charging into combat |
— |
|
Primary |
Secondary |
| Total |
33 |
— |
| Armour |
8 |
— |
| Defence skill |
20 |
— |
| Shield |
5 |
— |
|
|
| Hit points |
1 |
| Ground: scrub / sand / forest / snow |
0 / -1 / 0 / -1 |
| Charge distance |
30 |
| Formations |
Square |
Technical stats
|
|
| Time between blows (primary / secondary) |
2.5 s / 2.5 s |
| Extra fatigue in hot climates |
0 |
| Collision mass per man (1.0 is normal) |
1.23 |
| Spacing between men: close / loose |
1 × 1.2 m / 2 × 2.4 m |
| Default ranks |
5 |
In battle: Can hide in long grass · Can sap · Very good stamina
No faction has this on its core roster: it can be raised only in the provinces below.
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (1)
