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Iberian Heavy Spearmen

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Iberian Heavy Spearmen info cardIberian Heavy Spearmen unit card

Class: spearmen · Category: infantry · Men per unit: 40

Description

These men are Celtic natives of Iberia who can also be recruited to support Carthaginian interests (If you're not at war with them!). They carry extremely long spears that are sharpened to a razor's edge, and are deadly from any angle. They are also heavily armoured, and very hard to kill, if you can get to them through their wall of spears! In common with other Iberian warriors, these men are very clever when concealing themselves in forests.

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 13 ██████···· 57%
Charge bonus 21 ████████·· 76%
Defence 50 █████████· 94%
  · armour 16 █████████· 90%
  · defence skill 29 █████████· 91%
  · shield 5 ██████···· 57%
Morale 13 ███████··· 70%
Discipline Normal
Training Untrained
Recruitment cost 2,392 dn ███████··· 65%
Upkeep per turn 875 dn ████████·· 84%
Turns to recruit 4

Weapons

Primary Secondary
Attack 13 —
Charge bonus 21 —
Type melee · blade —
Damage piercing —
Properties Light spear (braced against cavalry charges from the front) · +8 attack against cavalry —

Defence

Primary Secondary
Total 50 —
Armour 16 —
Defence skill 29 —
Shield 5 —

Condition and terrain

Hit points 1
Ground: scrub / sand / forest / snow -2 / -2 / -4 / -2
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / —
Extra fatigue in hot climates 5
Collision mass per man (1.0 is normal) 1.36
Spacing between men: close / loose 1 × 1.2 m / 2 × 2.4 m
Default ranks 5

In battle: Can sap · Very good stamina

Who can recruit it

A core roster unit for 21 factions, each able to raise it anywhere they hold the right building:

Arevaci · Arse · Asta · Astures · Basti · Belli · Cantabri · Carmo · Carpetani · Celtici · Edeta · Gallaeci · Ilergetes · Ilici · Lacetani · Lusitanians · Oretani · Sardinians · Vaccaei · Vascones · Vettones

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex · Tier 2 Colony
Homeland Tier 2 Military Industrial Complex
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