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Brittonic Heavy Chariots

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Brittonic Heavy Chariots info cardBrittonic Heavy Chariots unit card

Class: heavy · Category: cavalry · Men per unit: 12

Description

The heavy chariot crew does not hesitate to engage in melee if so commanded, as they carry reckless and dangerous warriors into battle, flinging javelins and bringing their swords down on any that are too near. Their tenacity provides excellent offensive ability against slow moving enemies as they can hit and run with ease, while their target cannot hope to outrun nor out maneuver them. The chilling sound of chariots driving across the battlefield, scaring the enemy and affecting their morale, is well attested by Caesar. These charioteers consist of Britons possessing the woad markings to further shock the enemy, as this practice is usually seen only in Britain. An exception is with the warriors of the Pictones tribes who are beside the great ocean in Gaul. They are also known to use their painted bodies in battle alongside the Arverni, in the same manner as the Britons do with the Belgae.

Stats

Rank in roster
Men per unit 12 █········· 6%
Attack 15 ███████··· 72%
Charge bonus 12 ████······ 42%
Defence 25 ███······· 28%
  · armour 5 ████······ 35%
  · defence skill 15 ██········ 23%
  · shield 5 ██████···· 57%
Morale 15 █████████· 91%
Discipline Normal
Training Trained
Recruitment cost 7,226 dn ██████████ 99%
Upkeep per turn 793 dn ████████·· 77%
Turns to recruit 4

Weapons

Its secondary attack is the stronger one: 27 against 15.

Primary Secondary
Attack 15 27
Charge bonus 12 43
Type thrown · blade melee · other
Damage piercing blunt
Projectile javelin —
Range 50 —
Ammunition 7 —
Properties Thrown May throw men into the air

Defence

Primary Secondary
Total 25 —
Armour 5 14
Defence skill 15 2
Shield 5 —

Condition and terrain

Hit points 1 · barbarian heavy chariot 4
Mount barbarian heavy chariot
Modifier against mounts horse -35 · chariot -35
Ground: scrub / sand / forest / snow -7 / -3 / -8 / -3
Charge distance 60
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 2
Spacing between men: close / loose 10 × 12 m / 15 × 18 m
Default ranks 2

In battle: Frighten nearby enemy infantry

Who can recruit it

A core roster unit for 10 factions, each able to raise it anywhere they hold the right building:

Brigantes · Caledonii · Cantiaci · Catuvellauni · Dumnonii · Durotriges · Iverni · Ordovices · Silures · Trinovantes

Exactly what a settlement must have, route by route (2)
Building Also requires
Direct Rule Tier 3 Military Industrial Complex · Tier 2 Colony
Homeland Tier 2 Military Industrial Complex
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