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Brittonic Chariots

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Brittonic Chariots info cardBrittonic Chariots unit card

Class: heavy · Category: cavalry · Men per unit: 12

Description

Celtic chariots were a form of warfare that the Romans had serious problems with. It took them some time to find a way of dealing' with the devastating effect the chariot had. Polybius, in his accounts of the lead up to the battle of Telamon in 225 BC, reports that the Gauls had 20,000 cavalry and chariots. This was the last reference to the use of chariots on the mainland. By the time Caesar encountered them in Britain, the method of fighting against the chariot had been forgotten. Diodorus said that the chariot was drawn by two horses and could carry a driver and a warrior. The charioteer sat in the open front of the chariot and actually drove. The warrior stood behind the charioteer and threw his spears from the chariot before alighting and fighting on foot.

Stats

Rank in roster
Men per unit 12 █········· 6%
Attack 15 ███████··· 72%
Charge bonus 8 ███······· 31%
Defence 22 ██········ 23%
  · armour 2 █········· 13%
  · defence skill 16 ███······· 28%
  · shield 4 █████····· 48%
Morale 15 █████████· 91%
Discipline Normal
Training Untrained
Recruitment cost 2,406 dn ███████··· 65%
Upkeep per turn 881 dn ████████·· 84%
Turns to recruit 3

Weapons

Its secondary attack is the stronger one: 27 against 15.

Primary Secondary
Attack 15 27
Charge bonus 8 43
Type thrown · blade melee · other
Damage piercing blunt
Projectile javelin —
Range 50 —
Ammunition 7 —
Properties Thrown May throw men into the air

Defence

Primary Secondary
Total 22 —
Armour 2 14
Defence skill 16 2
Shield 4 —

Condition and terrain

Hit points 1 · celtic light chariot 4
Mount celtic light chariot
Modifier against mounts horse -35 · chariot -35
Ground: scrub / sand / forest / snow -7 / -2 / -8 / -2
Charge distance 60
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 2
Spacing between men: close / loose 10 × 12 m / 15 × 18 m
Default ranks 2

In battle: Frighten nearby enemy infantry

Who can recruit it

A core roster unit for 10 factions, each able to raise it anywhere they hold the right building:

Brigantes · Caledonii · Cantiaci · Catuvellauni · Dumnonii · Durotriges · Iverni · Ordovices · Silures · Trinovantes

Exactly what a settlement must have, route by route (3)
Building Also requires
Indirect Rule Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Direct Rule Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Homeland Tier 2 Military Industrial Complex
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