units babylonian_horse_archers - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki


Class: missile · Category: cavalry · Men per unit: 32
The Babylonian Horse Archers are the richer, older aristocrats who can afford good armour and are experienced enough on the field to engage in the melee more frequently. With a scale mail cuirass to protect them, these cavaliers can be a very effective anti - cavalry force. But again, their lack of shields means attacks on suspecting infantry formations are not advisable. They also carry bows to engage the enemy from a distance, and with this extra dimension to their skills, their combat effectiveness soars in comparison to regular cavalry. With more experience in the field, these men do not take so quickly to panic and flight, but hold the line and fight to protect their honour and their country.
| Rank in roster | ||
|---|---|---|
| Men per unit | 32 |
██········ 23% |
| Attack | 12 |
█████····· 48% |
| Charge bonus | 27 |
█████████· 85% |
| Defence | 35 |
██████···· 57% |
| · armour | 18 |
██████████ 97% |
| · defence skill | 17 |
████······ 35% |
| · shield | 0 |
█········· 0% |
| Morale | 12 |
██████···· 57% |
| Discipline | Normal | |
| Training | Trained | |
| Recruitment cost | 3,726 dn |
█████████· 91% |
| Upkeep per turn | 1,500 dn |
██████████ 99% |
| Turns to recruit | 4 |
| Primary | Secondary | |
|---|---|---|
| Attack | 12 | 9 |
| Charge bonus | 27 | 34 |
| Type | missile · archery | melee · blade |
| Damage | piercing | piercing |
| Projectile | arrow | — |
| Range | 170 | — |
| Ammunition | 25 | — |
| Primary | Secondary | |
|---|---|---|
| Total | 35 | — |
| Armour | 18 | — |
| Defence skill | 17 | — |
| Shield | 0 | — |
| Hit points | 1 |
| Mount | half armoured horse |
| Ground: scrub / sand / forest / snow | -3 / -1 / -7 / -1 |
| Charge distance | 40 |
| Formations | Square |
Technical stats
| Time between blows (primary / secondary) | 2.5 s / 2.5 s |
| Extra fatigue in hot climates | 5 |
| Spacing between men: close / loose | 2 × 4.8 m / 3.6 × 6.72 m |
| Default ranks | 5 |
In battle: Can form Cantabrian circle · Good stamina
No faction has this on its core roster: it can be raised only in the provinces below.
Any faction holding one of the provinces below can field it.
Exactly what a settlement must have, route by route (1)
| Building | Also requires |
|---|---|
| Any settlement | Tier 2 Military Industrial Complex · Babylonian area of recruitment · Dependency only · Tier 1 Colony not built |

| Zone | Provinces |
|---|---|
| Babylonian | 15 |