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Babylonian Horse Archers

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Babylonian Horse Archers info cardBabylonian Horse Archers unit card

Class: missile · Category: cavalry · Men per unit: 32

Description

The Babylonian Horse Archers are the richer, older aristocrats who can afford good armour and are experienced enough on the field to engage in the melee more frequently. With a scale mail cuirass to protect them, these cavaliers can be a very effective anti - cavalry force. But again, their lack of shields means attacks on suspecting infantry formations are not advisable. They also carry bows to engage the enemy from a distance, and with this extra dimension to their skills, their combat effectiveness soars in comparison to regular cavalry. With more experience in the field, these men do not take so quickly to panic and flight, but hold the line and fight to protect their honour and their country.

Stats

Rank in roster
Men per unit 32 ██········ 23%
Attack 12 █████····· 48%
Charge bonus 27 █████████· 85%
Defence 35 ██████···· 57%
  · armour 18 ██████████ 97%
  · defence skill 17 ████······ 35%
  · shield 0 █········· 0%
Morale 12 ██████···· 57%
Discipline Normal
Training Trained
Recruitment cost 3,726 dn █████████· 91%
Upkeep per turn 1,500 dn ██████████ 99%
Turns to recruit 4

Weapons

Primary Secondary
Attack 12 9
Charge bonus 27 34
Type missile · archery melee · blade
Damage piercing piercing
Projectile arrow —
Range 170 —
Ammunition 25 —

Defence

Primary Secondary
Total 35 —
Armour 18 —
Defence skill 17 —
Shield 0 —

Condition and terrain

Hit points 1
Mount half armoured horse
Ground: scrub / sand / forest / snow -3 / -1 / -7 / -1
Charge distance 40
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 5
Spacing between men: close / loose 2 × 4.8 m / 3.6 × 6.72 m
Default ranks 5

In battle: Can form Cantabrian circle · Good stamina

Who can recruit it

No faction has this on its core roster: it can be raised only in the provinces below.

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (1)
Building Also requires
Any settlement Tier 2 Military Industrial Complex · Babylonian area of recruitment · Dependency only · Tier 1 Colony not built

Areas of recruitment

Where Babylonian Horse Archers can be recruited

Zone Provinces
Babylonian 15
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