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Arvernian Elite Skirmisher

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Arvernian Elite Skirmisher info cardArvernian Elite Skirmisher unit card

Class: missile · Category: infantry · Men per unit: 40

Description

In the land of the Arverni, their best skirmishers appear together in ever increasing numbers, bearing witness to the perfect aim and tactics they employ. Vests of studded leather armour, a privileged piece of protection to own, is standard among this grade of warrior, blending the duties of lightly armed troops with the armour and weapons of a medium soldier. A secondary weapon, a short sword, gave them additional fighting abilities when their javelins have been spent piercing the bodies of their foes. Virtually any lightly armoured opponent will feel the bite of these experienced warriors in hand-to-hand combat, and they are quick enough to continually surprise attentive opponents with their trademark Gallic lust for battle!

Stats

Rank in roster
Men per unit 40 ███······· 30%
Attack 13 ██████···· 57%
Charge bonus 7 ███······· 29%
Defence 33 █████····· 52%
  · armour 11 ██████···· 64%
  · defence skill 18 ████······ 38%
  · shield 4 █████····· 48%
Morale 8 ██········ 19%
Discipline Normal
Training Untrained
Recruitment cost 1,305 dn █········· 10%
Upkeep per turn 454 dn ██········ 17%
Turns to recruit 4

Weapons

Primary Secondary
Attack 13 6
Charge bonus 7 7
Type thrown · archery melee · blade
Damage piercing piercing
Projectile javelin —
Range 60 —
Ammunition 7 —
Properties Thrown —

Defence

Primary Secondary
Total 33 —
Armour 11 —
Defence skill 18 —
Shield 4 —

Condition and terrain

Hit points 1
Modifier against mounts horse +1 · chariot +1 · camel +1
Ground: scrub / sand / forest / snow 8 / -1 / 8 / -1
Charge distance 30
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 3
Collision mass per man (1.0 is normal) 1.22
Spacing between men: close / loose 1.2 × 2.8 m / 2.16 × 5.04 m
Default ranks 5

In battle: Can hide in long grass · Very good stamina

Who can recruit it

A core roster unit for one faction, which can raise it anywhere it holds the right building:

Arverni

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Any settlement Tier 3 Military Industrial Complex · Arvernian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Direct Rule Tier 3 Military Industrial Complex · Tier 2 Colony
Homeland Tier 2 Military Industrial Complex
Any settlement Tier 2 Military Industrial Complex · Arvernian area of recruitment · Dependency only · Tier 1 Colony not built

Areas of recruitment

Where Arvernian Elite Skirmisher can be recruited

Zone Provinces
Arvernian 2
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