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Armenian Horse Archers

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Armenian Horse Archers info cardArmenian Horse Archers unit card

Class: missile · Category: cavalry · Men per unit: 32

Description

The Horse archer had a very wide and varied reign. Deadly with a bow and highly mobile, horse archers are thorns in the side of any opponent. The first were the Scythians, who, at the invitation of the Assyrians wrought havoc on all they met. This, in turn aided many of the Assyrian neighbours to join forces and destroy them utterly. Then the Neo-Babylonian empire rose along with the Median one to the North. Persians (dwelling in present day S. Iran to N. Iran) took power and they, in turn, under Cyrus annihilated the Neo-Babylonian empire. Horse archer armies have found considerable success throughout the ages. The combination of speed, range and mobility make these troops difficult to deal with, even for the most skilled of generals.

Stats

Rank in roster
Men per unit 32 ██········ 23%
Attack 10 ██········ 19%
Charge bonus 15 ██████···· 64%
Defence 15 █········· 8%
  · armour 1 █········· 0%
  · defence skill 14 ██········ 18%
  · shield 0 █········· 0%
Morale 8 ██········ 19%
Discipline Normal
Training Trained
Recruitment cost 1,603 dn ██········ 24%
Upkeep per turn 645 dn █████····· 51%
Turns to recruit 2

Weapons

Primary Secondary
Attack 10 7
Charge bonus 15 15
Type missile · archery melee · blade
Damage piercing piercing
Projectile arrow —
Range 170 —
Ammunition 25 —

Defence

Primary Secondary
Total 15 —
Armour 1 —
Defence skill 14 —
Shield 0 —

Condition and terrain

Hit points 1
Mount light horse
Ground: scrub / sand / forest / snow 0 / 0 / -3 / 0
Charge distance 40
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates -2
Spacing between men: close / loose 2.2 × 5.2 m / 3.96 × 7.28 m
Default ranks 5

In battle: Can form Cantabrian circle · Very good stamina

Who can recruit it

A core roster unit for 9 factions, each able to raise it anywhere they hold the right building:

Albanians · Armenia · Armenia Minor · Colchians · Commagene · Heniochi · Iberians · Mossynoeci · Sophene

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (4)
Building Also requires
Any settlement Garrison Building or Tier 1 Military Industrial Complex · Armenian area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indirect Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Direct Rule Garrison Building or Tier 1 Military Industrial Complex · Tier 1 Colony
Homeland Garrison Building or Tier 1 Military Industrial Complex

Areas of recruitment

Where Armenian Horse Archers can be recruited

Zone Provinces
Armenian 12
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